We finally got our shipment of astroturf in and have finished laying it on the maps. You won't be able to tell it's not real grass! Maybe someone will actually be able to win District now. Both end flags have been moved up to make it harder to hold onto the last flag. http://www.empiresmod.com/1_08_was_here_the_whole_time/empires_v108_rc13.exe ------------------------- Version 1.08 Beta Build 133/RC 13 Changes: -Maps: updates to emp_escort, emp_isle, emp_district402, emp_canyon, emp_cdr_canyon, emp_crossroads, emp_streetsoffire, emp_urbanchaos -Added: visual effect to engineer kit repair -Added: reload and melee animations to BE smg 2 weapon -Fixed: revived players were only unsticking themselves if revived inside another player; changed to unstick if inside any object -Fixed: weapons had no "ACT_VM_DRAW_EMPTY" animation; pulling out an empty weapon played no sequence and always added a couple of seconds of delay before reloading -Fixed: engineer could repair wall being recycled -Fixed: crash when trying to write to read-only config files -Fixed: in controls panel, couldn't bind a command to "enter" if it had already been used -Fixed: health indicator was not taking Health Upgrade into account -Fixed: in a vehicle, the mouse could be lowered/raised greater than the turret would actually move -Fixed: vehicle cannon recoil was broken in previous turret code modification -Fixed: NF commander's unit panel's buildings list did not work -Modified: changed vehicle armor system to rely on the hit location's angle to determine the side of the armor hit -Modified: for vehicles built with no armor on a side, the engineer kit's HUD display shows no armor health bar vice an empty bar -Modified: weapon scripts to reduce weapon accuracy
Whee. Nice. :D (ZZZZZZZZZZZZZZZZZOMG1!!!! FIRST RESPOND LOLOLLOLOLOLOLOLOL) Edit: Dang. My browser didn't show me the first respond. And sorry about this but I have at least one thing to report as a bug but looks like it didn't make it to this patch. I'll post it here as soon as I can. By the way, are those holes in the escort fixed?
You're 6 minutes late for first post Weedy . When the RC is downloaded and installed, i'll be on the server. Try to be there if you're available.
Me, knight templar, and krenzo are waiting for the rest of you guys to download and install the patch...
i'm downloading as i type, and i'm psyched to see if the vehicle/mouse issue (lowering/raising out of bounds of turret) addresses the issue i was having where the canon would seem to be "stuck" to the tank, and i'd have to move my mouse up a lot just to get the canon to raise a little (i get that problem a lot outside of empires, too..)
I hope those map updates aren't too visually different, I'd hate to have to re-shoot a load of footage. Great looking changelog though! I wonder what the special repair tool animation is?
Ok: topic of descussion- sparkles! I like them, I really do. It's a nice addition. but at the same time, It's too big and bright. often you can't see the bar that you're filling. they're good, it's cool, but it just looks a bit TOO bright. perhaps something translucent.