rat's map

Discussion in 'Mapping' started by rat, Jul 24, 2007.

  1. rat

    rat Member

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    I'm going to make a map with Hammer based on a map from C&C generals. I think the map was called empire. It has four corners that are elevated above the center of the map by cliffs and theres a bridge that cuts the map in half. If anyone has the game I'd be appreciative if you could take a screen shot of the map overview and post it here. If not I'll just do it from memory. It was a really fun map and I think it would work for this game. Updates to follow
     
  2. Gunnery Seargent Hartman

    Gunnery Seargent Hartman Member

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    DO NOT WANT.

    [/caps]

    *cough* OH WELL .. it's not that bad after all .. I somehow got the impression you wanted to make a rats map. ;)
     
    Last edited: Jul 24, 2007
  3. arklansman

    arklansman Member

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    Bridge maps are bad.
     
  4. rat

    rat Member

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    the bridge is just a fixture, it runs across the center of the map (where most of the battles will take place) for infantry cover.

    this is what i got so far:
    ftp://24.17.115.250/preview.png

    textures are temporary
     
  5. picard131

    picard131 Member

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    Generals maps are bad period, though
     
  6. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    C&C and multiplayer was one thing that never blended properly.
     
  7. rat

    rat Member

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  8. Caelo

    Caelo Member

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    lol I don't think you have to worry about texturing everything at this stage of mapping... :P
     
  9. Silk

    Silk Mapper

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    I apply simple textures as well, just to have an idea how it would look and know what is missing in the picture.
     
  10. Solokiller

    Solokiller Member

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    I usually design the whole area in detail in one go, depending on how i feel.
     
  11. dizzyone

    dizzyone I've been drinking, heavily

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    I think you might want to take that back.
     
  12. KILLX

    KILLX Banned

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    I'd listen to dizzyone Slithzerikai. last time i insulted C&C multiplayer he hung me by the neck for days
     
  13. rat

    rat Member

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    Last edited: Aug 11, 2007
  14. Broccoli

    Broccoli Member

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    Uh, somebody melted your bridge :p
     
  15. rat

    rat Member

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    i dont get how to do texture blending
     
  16. Caelo

    Caelo Member

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  17. rat

    rat Member

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    so i select a blend texture but it does paint anything over the existing texture with alpha paint
     
  18. Caelo

    Caelo Member

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    no textures that can blend basically are 2 textures in once that you blend in eachother with the alpha channel..
    I think Grizzly can explain better though :P
     
  19. Silk

    Silk Mapper

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    Think of it like a texture with for example 'grass' and 'dirt'. Every point from the displacement surface can be given an alpha value. If you give it a value of 0 (left click for example) you will see the 'grass' texture. Giving it a value of 100 (right click) would give you the 'dirt' texture. You can give in any value though: 40 grass and 60 dirt for example.

    Note that you can't see the value as a number. But when you keep holding the right mouse button and after a while the texture doesn't change anymore, you know you've reached an alpha value of 100. Anything in between is guessing, and will have to be done on sight.
     
    Last edited: Aug 12, 2007
  20. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    There's an undenyable lack of balance in the C&C3, where as connectivity itself was a bitch in the previous storyline games.

    At least there was a lack of balance back when I played.
     

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