Update: Here are the pictures (some map problems kept me from compiling up untill now) The trees when looking towards the sun (darkest): http://dl.dropbox.com/u/234836/mapping/emp_chain/Tree_darkest.jpg The trees when looking with the sun behind me (brightest for infantry): http://dl.dropbox.com/u/234836/mapping/emp_chain/Tree_brightest.jpg The trees as seen from above (spectators/comm): So yes, the model and materials seem to work quite well Good job rappe! For personal taste i'm gonna see if there's a way to adjust the darkness of the shadows cast with these vrad parameters. While this way shadows are cast from and on transparant textures as we'd want, the lack of diffuse light gives them almost no brightness at all. This has nothing to do with the model though; i just mentioned it in case you were wondering why the shadows were so dark.