poll on commander function

Discussion in 'General' started by blizzerd, Nov 24, 2010.

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What describes the current Command function (top down CV thing, not the person) best

  1. The Command Function gives the commander the tools to lead his team and order them around

    26.2%
  2. The Command Function gives commander the tools to guild and suppport his team where they require

    41.0%
  3. The Command Function gives the commander the tools to increase fun for the average player

    23.0%
  4. The C F does not have the power to influence combat more then any other "good" player would

    16.4%
  5. The C F is essential to Empiresmod and its gameplay

    75.4%
  6. The C F is a liability to your team depending on who occupies it

    59.0%
  7. The C F is currently in an unsatisfactional state

    57.4%
  8. The C F is a chore, undesireability makes it hard to find a proper candidate

    27.9%
Multiple votes are allowed.
  1. blizzerd

    blizzerd Member

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    just to poll and see how others see it

    THIS IS ABOUT CURRENT STATUS, NOT THE DESIRED STATUS

    answer what fits best, if no complete fit is in here i dont give a shit


    edit: with "The C F does not have the power to influence combat more then any other "good" player would " i mean individual infantry combat, the cell was not big enough to explain more accurate
     
    Last edited: Nov 24, 2010
  2. Trickster

    Trickster Retired Developer

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    "The Command Function gives the commander the tools to increase fun for the average player" says 2 instead of 1 (even though it only shows you voted for it) because I edited the poll to add myself to that after I couldn't revote to do it properly.
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    "The C F is a liability to your team depending on who occupies it"
    Thinking of hobs were you?

    Im gana go with "The C F is a chore, undesirability makes it hard to find a proper candidate" as it seems to be true often.
     
  4. FN198

    FN198 Member

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    the cf needs more tools
     
  5. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Currently in an unsatisfactory state
     
  6. Sprayer2708

    Sprayer2708 Member

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    what does to guild mean?
     
  7. flasche

    flasche Member Staff Member Moderator

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    probably guide ;)
     
  8. Demented

    Demented Member

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    I was hoping for gild.
    Brenodi team is best when glittery.
     
  9. flasche

    flasche Member Staff Member Moderator

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    imo the poll is meaningless, everyone agrees that commanding in the current state is not good ...

    where we dont agree - and since what you call CF is crucial when considering any bigger gameplay decision is not so easy to get around - is how to solve the issue.
    currently we have a dilemma. on the one hand mass targets are a great way to guide troops and get the job done, on the other hand it kills all aspects of a FPS, which empires still is for the biggest portion of players.

    something as powerful as a wallhacks should only be really limited. commander powers or that UAV thing are the best solutions - mass targets the worst. wait, no that'd be constant targets always everywhere for everyone.
     
    Last edited: Nov 24, 2010
  10. A-z-K

    A-z-K Member

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    Broadly speaking I think commanders need new tools and ways to interact & motivate players. FPS part of the game has got better IMHO, so now give the Commanders we all rely on something to get excited about.

    Targets are probably the biggest talking point but there are loads of great ideas and small improvements on the boards that are based on improving what we have, not re-inventing the wheel and I think that is key.

    I don't think anyone can really argue that commanding would become too complicated by adding more stuff as commanders are almost always experienced players who are smart enough adapt quickly as that is pretty much a necessity already.

    As Flasche has said, the question is not whether something should be addressed - its how you go about it. Especially considering that there are limitations in what can be feasibly achieved within a given time.

    IMHO tweaks to the commander would be the best way to improve the game at the moment and hopefully it would do so with the least amount of time invested.
     
  11. recon

    recon SM Support Dev

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    When you command a smart team, it's not a chore. In every other case, you have to boomtank to get any enjoyment out of the process.
     
  12. Deadpool

    Deadpool SVETLANNNAAAAAA

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    comm is lacking some tools, as evidenced by the "attack this move order!" that has become so popular.
     
  13. Silk

    Silk Mapper

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    I don't want the comm to be able to make people do stuff by use of tools. Those tools make me the tool.
    "Attack this target" has always missed the text "...that is halfway across the map in a vehicle you can't do anything against with your weapon layout"

    I want people in there with a mic acting like a commander. Tools just make noobs THINK they can command, but i'm not going halfway across the map when ordered without the reason why. A skilled comm with mic can send me across the entire map if he wants; he doesn't need tools.

    If there is a 'tool' that could make the comm more important without turning the other players in zombies, it's the ability to place icons on the minimap for the entire team to see. Icons for "defend this area", "capture this res spot", "enemy base here", ..etc; which still requires the comm to truly comm, and makes it easier for him to make things clear.
    And i wouldn't have to remember stuff, as it'd be in the minimap.
     
  14. =PVCS) Cpatton

    =PVCS) Cpatton Member

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    Silk... you are stupid
     
  15. Rippie

    Rippie Member

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    Savage, which has a similar concept to Empires has the possibility for the commander to administer several "buffs" to individual players, like healing, attack bonus and the like.

    My only impression about it is that it put unreasonable demand on the commander to "babysit" every player. And the commander should be no ones babysitter.
     
  16. blizzerd

    blizzerd Member

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    babysit players, no but squads? yea why not
     
  17. Rippie

    Rippie Member

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    Being able to give whole squads special commander bonuses? Interesting concept, albeit I am a bit adverse to enemies getting bonuses that I cannot count on myself.
     
  18. Headshotmaster

    Headshotmaster Member

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    It's essential. Its what makes empires, empires. If we didn't have the command function as it is, then it would be like every other FPS with RTS elements. And every game in the FPS with RTS elements category is a hell of a lot more polished than Empires is.

    The FPS/RTS hybrid is a sexy beast, and attempting to neuter just kills its sexiness.
     
  19. LordDz

    LordDz Capitan Rainbow Flowers

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    Of course it's a good way of helping your team.
    Yes it is fun.

    But of course, like everything else it can be improved a lot.
    Like giving him more abilites to do, killing stuff is fun, explosives are fun, spamming red lines and getting yelled over that there are not enough red lines on the map, is not fun.
     
  20. Metal Smith

    Metal Smith Member

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    need more options
     

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