you dont get 5 skills ... if that means you dont get your first skill anymore then im going to vote for leave as it is ...
vote fail indeed. I wonder why we respond to these things. anyway, there are at least half a dozen of these threads. try to respect the forum rules.
yep, the way how it works now is 0>20>30>40 i dont like how you must wait for the second skill so long id suggest 0>15>30>40
0(Free skill) - 5(Second) - 15 - 30 - 50(Last) 5 Skills in total, Alternatively I would like a system were the max amounts of skills is based on the time spend in game or total amount of kills on both sides. There would be a variable in the emp_info_param named "TotalKills". The "Kills" is the number of kills in total(BE kills + NF kills) required before the fifth skill is unlocked. At 0% you recieve skill 1, At 10% you recieve skill 2, At 30% you recieve skill 3 At 60% you recieve skill 4, At 100% you recieve skill 5. Also, some maps use tickets as a timer. I am against that, and instead would like to have a seperate timer for both sides. This timer would be dissabled by default. There would be a game timer(used if skills are time based), and a NF/BE timer. There would be 7 new values in the info_param entity. SkillType(List - Timer Based or Kill Based) TotalKills(In case that the total amount of kills is used for unlocking skills) GameTimer(In case that a timer is used for unlocking skills) TimerNF(Enabled/Disabled) TimerBE(Enabled/Disabled) TimeNF(Time in seconds, a TimerNF output is called when the timer reaches zero) TimeBE(Time in seconds, a TimerBE output is called when the timer reaches zero) Also, I would like the ability to call a tie input(info_param).
5 skills is not going to happen for 2.25 suggest something better. After that it remains for discussion.
sounds not so bad vess, still id prefer getting the first one "for free" - especially for revives this seems important. i see no real reason why engies should be denied that!?
Are we getting upon join, automatically get lowest player skill count (instead of 0), allowing new players to compete somewhat half way through a game?