points and skill

Discussion in 'Feedback' started by blizzerd, Jan 19, 2010.

?

what is closest to your liking (you can state your perfect scenario in a post)

  1. lower last skill cap then option 2 (the last skill is before 40 points)

    4.0%
  2. something near 0 > 10 > 20 > 30 > 40 (normal end number, some fine tuning)

    56.0%
  3. keep as is now in 2.24d

    24.0%
  4. something near 0 > 10 > 20 > 40 > 80 (high end last skill cap)

    16.0%
  5. higher last skill cap then option 4 (the last skill is after 80 points)

    0 vote(s)
    0.0%
  1. blizzerd

    blizzerd Member

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    how do you like to see points to skill ratio? vote above
     
  2. flasche

    flasche Member Staff Member Moderator

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    vote fail XD
     
  3. blizzerd

    blizzerd Member

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    the post is posted before the vote, its normal and not fail
     
  4. Empty

    Empty Member

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    No. 2

    6no.2s
     
  5. flasche

    flasche Member Staff Member Moderator

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    you dont get 5 skills ... if that means you dont get your first skill anymore then im going to vote for leave as it is ...
     
  6. pickled_heretic

    pickled_heretic Member

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    vote fail indeed. I wonder why we respond to these things.

    anyway, there are at least half a dozen of these threads. try to respect the forum rules.
     
    Last edited: Jan 19, 2010
  7. Z100000M

    Z100000M Vithered Weteran

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    yep, the way how it works now is
    0>20>30>40

    i dont like how you must wait for the second skill so long
    id suggest 0>15>30>40
     
  8. Empty

    Empty Member

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    Most games I don't even hit 30 points.

    Usually because they just end so fast via steamroll.
     
  9. --{[TheÁstroÁr¢hítect]}--

    --{[TheÁstroÁr¢hítect]}-- Banned

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    0(Free skill) - 5(Second) - 15 - 30 - 50(Last)

    5 Skills in total,

    Alternatively I would like a system were the max amounts of skills is based on the time spend in game or total amount of kills on both sides.

    There would be a variable in the emp_info_param named "TotalKills". The "Kills" is the number of kills in total(BE kills + NF kills) required before the fifth skill is unlocked.

    At 0% you recieve skill 1,
    At 10% you recieve skill 2,
    At 30% you recieve skill 3
    At 60% you recieve skill 4,
    At 100% you recieve skill 5.

    Also, some maps use tickets as a timer. I am against that, and instead would like to have a seperate timer for both sides.

    This timer would be dissabled by default.

    There would be a game timer(used if skills are time based), and a NF/BE timer.

    There would be 7 new values in the info_param entity.

    SkillType(List - Timer Based or Kill Based)
    TotalKills(In case that the total amount of kills is used for unlocking skills)
    GameTimer(In case that a timer is used for unlocking skills)
    TimerNF(Enabled/Disabled)
    TimerBE(Enabled/Disabled)
    TimeNF(Time in seconds, a TimerNF output is called when the timer reaches zero)
    TimeBE(Time in seconds, a TimerBE output is called when the timer reaches zero)

    Also, I would like the ability to call a tie input(info_param).
     
  10. Brutos

    Brutos Administrator Staff Member Moderator

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    5 skills is not going to happen for 2.25 suggest something better. After that it remains for discussion.
     
  11. blizzerd

    blizzerd Member

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    i accidentally the 5 skills, i meant 4
     
  12. Vessboy

    Vessboy Member

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    5,15,30,50
     
  13. flasche

    flasche Member Staff Member Moderator

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    sounds not so bad vess, still id prefer getting the first one "for free" - especially for revives this seems important. i see no real reason why engies should be denied that!?
     
  14. --{[TheÁstroÁr¢hítect]}--

    --{[TheÁstroÁr¢hítect]}-- Banned

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    Lolwut?
     
  15. dizzyone

    dizzyone I've been drinking, heavily

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    12, 42, -7, last one free.
     
  16. communism

    communism poof

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    I think this is the one
    add it to the poll please
     
  17. Emp_Recruit

    Emp_Recruit Member

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    1,2,3, Over Nine Thouuuuussanannnnnnnddd
     
  18. flasche

    flasche Member Staff Member Moderator

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    u still didnt get that there arnt five skills - also i dont like you ...
     
  19. Deiform

    Deiform Member

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    Are we getting upon join, automatically get lowest player skill count (instead of 0), allowing new players to compete somewhat half way through a game?
     
  20. Empty

    Empty Member

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    So instead of joining a game and starting with 0 points, they start with 3.
     

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