http://www.youtube.com/watch?v=opfntS_La8w or http://www.youtube.com/watch?v=kvnIFo3xMfY&feature=related# CHOOSE WISELY. You decisions influence mine.
You guys could just play 2.12. Change your servers to 2.12 and install the 2.12 client. It's all online still
and still has impulse 101, that comm exploits where you could do all that funky stuff from commode including dualcommanding and uberrails (tho they actually could be counterd - a slight nerf wont hurt tho)
I reckon you could do sourcemod stuff to insta kick people who use impulse 101, but the comm exploit fucks up the entire game permanently, until map change.
No I mean Trickster has 2.12 scripts, as do loads of people. Just revert them in 2.25 with the script manifest. And bring back e building in comm view.
No , I was able to sap enemy main from the sky. I regret every telling con or the devs about this, it got leaked badly , no one would ever have done the crazy stuff I did to find this out .
tbh, 2.25 has more variables as 2.12 someone should make "2.12" scripts, it should be possible to near them tot he extent that its impossible to see the difference without looking in the script files
tri-mg, 6shooters, default apd, behr's.... i can't wait. just take out the comm exploits, aircraft factories and impulse fuckup
omg 2.12 this was before they added a limit on the number of single slot weapons you could put in a big slot. why the FUCK did they implement that? that's the dumbest most fun sucking idea i've ever heard of.
they added that because otherwise 2-slot weapons had to be at least twice as good as the 1-slot version in order to be viable or even useful, likewise the 3-slots would need to be tree times as good. This leads to power growth that is very difficult to manage, making heavy tanks close to god-like, with power that is uncompilable to the lighter vehicles.
yeah those 6 shooters were unbeatable. or those dual std cannon med tanks... :\ actually wait there was never a problem? seriously how hard is it to adjust a weapon's heat so that having multiple versions of the same thing gives diseconomies of scale?
Remember NF shotgun heavys? Dual small arty? Also, 2.24 and 2.12 scripts with INFANTRY don't differ much, apart from falloff. Easily importable. Research and weapons are the same. Tank handling isn't though.
You can change how many MG's, ML's, Cannons, etc you can equip onto a tank. It's in the chassis scripts.