Anyone else having some performance loss since about RC19 with 25+ players? With the older RCs it was 100% smooth at me, even with 32 players, no fps drop. But since the last few RCs for me and my buddy it started to get laggy with lots of players, mostly on vehicle maps (this didnt happen before in the previous RCs). It gets a heavy fps drop with 32 players until the level which makes it almost unplayable. I dont know if it is server side overload or not, but im really curious if anyone else expreienced this. BTW my config: P4 3.2, 7600GS, 1g ram, currently with 162.18 forceware
It seems on my end to be the fact that we have had consistently more players. I get lag spikes, but they don't bother me that much.
My FPS has gone slowly but surely downward every RC. I think since... RC 16 or something. On larger games I have massive FPS drop. At this point while you balance and fix everything, you should optimaze the code so low-end comptures couldn't suffer so much FPS drops.
I never lagged untill Krenzo did something on the server that he warned would cause lag. After that game I was booted and didn't play since due to othergameness.
Mainly what lags me a lot are the swaying trees (though not as much as they did when they were first introduced, though I preferred the trees used before the swaying trees of death, which only exist on the mountaintops of slaughtered now, the trees on Cyclopean also are also lag free ) fog, dust, & cloud effects (especially on Escort (when I'm playing NF looking at the direction where BE usually attack (Usually from second flag to second last flag) there tends to be a massive FPS drop, something I did not get back in the old version of Escort), Money, Duststorm, & sometimes Isle (again these maps ran great in 1.07) The other maps run great though unless they start spamming those Fart nades. :p PS: Anyone know how to lower the sprites/particles or whatever in fog/smoke effects? More random mumblings: Adding more RAM helped a bit & I was thinking of just going all out & adding 4 gigs, but I remember eth0 said something about Empires not working or not working properly on systems with more than 2 gigs. (Not quite sure how it went I was busy cleaning up my desk when he was talking about it)
Yeah, using the giant sprites to block vis like in the middle of money or badlands in 1.07 caused more problems than it helped fix.
is your hard disk low on space? if you have less than 10 GB left, then it's fairly likely that the more recent installs have been fragmented, and i promise, this SIGNIFICANTLY increases load time. Windows is simply amazing when it comes to fragmenting stuff... it can turn a 2 byte file into more than 4000 fragments, which i find frankly astonishing. anyway, i recommend everyone defrag at least twice in quick succession... it shaved 10 minutes for me off each map load.
Bag of minge: you aren't lagged by players. I think that few RCs ago there were texture changes or generally changes related to graphics. Even with bumpmap and specular it is running fast on my computer (zomg).
then I think I just didnt notice this lag because it only comes with max players (30-32) ... and its also map dependent... for example I remember an escort game with 32 players at rc20 which was really laggy by the end for it
I have a bit crappy and old computer (Pentium M 2.0, 1GB, mobile x600) It was all fine but in one of new RCs fancy explosions were added. Even with 1.00 you could choose: med model/low texture detail => nades look decently but without causing FPS lag or high mode/high texture detail => nades look awesome and do FPS lag on old computers. Now: whatever detail I choose in rc22 I get fancy explosions for vehicle cannons and missiles (always on enemy vehicle). I get exactly the same lag as with high detail nades. Not related to number of model vertices but to fill rate/pixel shader fill rate. You gets tens of such explosions in even small tank battles. Cheaper shader/model for low/med detail would help.
When the server fills up to 30 pps, it gets super laggy and just plain silly. Also since I'm here... Cylopean: Always crashes! 10-15 mins and boom. Everytime. Every other time on dustorm. No other map crashes like these 2. WinXP 1 Gig ram 2.1 ghz amd ati 1600Pro onboard audio. I've lowered all the things I can lower in the video options and its always the same crash, it never leaves a crashdump either I've got word of 1gig and under having problems with empires?
Do you get a message saying "illegal operation/unhandled exception?" Are you looking in the right folder for your crash dumps?
I believe so, steam/steamapps/.../hl2deathmatch Would I find that message in the console? If I'm quick enough I can sometimes open console before it completely locks up...