Particals

Discussion in 'Feedback' started by Vessboy, Dec 16, 2006.

  1. Vessboy

    Vessboy Member

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    The size of Explosion particals Should = the size of explosion.
    Im tired of dieing of explosions I cant see!
    nuke tip for exsample.
     
  2. arklansman

    arklansman Member

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    :P <filler>
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Increase lag? Well he could just implement animated sprites instead. lol

    but GOD give us people who have med to high end computers something to salivate about.
     
  4. arklansman

    arklansman Member

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    I know, I just had to post that. :D
     
  5. mr_quackums

    mr_quackums Member

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    they are in the works.

    after new balancing, animations, tutorial map, sounds, balancing, aircraft, shotguns, balancing, doors in baracks, balancing, navy, balancing, and blimps.
     
  6. Trid3nt

    Trid3nt Member

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    (balancing)
     
  7. Private Sandbag

    Private Sandbag Member

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    hopefully 90% of what quackums said will be here by 1.1 :D:D:D:D!
     
  8. arklansman

    arklansman Member

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    You mean 2.0. ^_^
     
  9. knighttemplar

    knighttemplar Member

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    Guys, blimbs. Those take forever, and rightfully so.
     
  10. KILLX

    KILLX Banned

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    I'm gonna fly my blimp to the super bowl :D
     
  11. Cyber(Gunner_Yeyz)

    Cyber(Gunner_Yeyz) Member

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    I wish I had Arks SPAM can thing right now.
     
  12. arklansman

    arklansman Member

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    [​IMG]

    :D :D :D
     
  13. Stu

    Stu BehälterGott

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    I really don't think it's too difficult to make larger explosion sprites, maybe just define the size as X times bigger in the .qc (or whatever sprites/effects use).
     
  14. Cokemonkey11

    Cokemonkey11 Member

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    Meh. Doesn't bother me so much.
    Perhaps later.
     

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