... there are firing particles? Uhhhhh edit: I suppose I should say that this is a relatively fresh empires install. Otherwise, all the death noises would be replaced by vehicle horns, all the vehicle horns would be taunts, and all the taunts would be death noises. Sadly, this was lost when my old hard drive crapped out.
Trolling aside, a second or two after this: https://youtu.be/hD-GIBRnzOY?t=396 Are those not the firing particles you speak of?
Code: "Resources" { "resource/maps/emp_nuclear_b8l.txt" "file" "maps/emp_nuclear_b8l.res" "file" "maps/emp_nuclear_b8l.bsp" "file" "materials/maps/emp_nuclear_b8l.vmt" "file" "materials/maps/emp_nuclear_b8l.vtf" "file" "materials/maps/emp_nuclear/door_switch2.vtf" "file" "materials/maps/emp_nuclear/door_switch2.vmt" "file" "materials/maps/emp_nuclear/battlements.vtf" "file" "materials/maps/emp_nuclear/battlements.vmt" "file" "materials/maps/emp_nuclear/bunker_central.vtf" "file" "materials/maps/emp_nuclear/bunker_central.vmt" "file" "materials/maps/emp_nuclear/bunker_forward.vtf" "file" "materials/maps/emp_nuclear/bunker_forward.vmt" "file" "materials/maps/emp_nuclear/bunker_southern.vtf" "file" "materials/maps/emp_nuclear/bunker_southern.vmt" "file" "materials/maps/emp_nuclear/bunker_western.vtf" "file" "materials/maps/emp_nuclear/bunker_western.vmt" "file" "materials/maps/emp_nuclear/communication_radar.vtf" "file" "materials/maps/emp_nuclear/communication_radar.vmt" "file" "materials/maps/emp_nuclear/control_room.vtf" "file" "materials/maps/emp_nuclear/control_room.vmt" "file" "materials/maps/emp_nuclear/main_barracks.vtf" "file" "materials/maps/emp_nuclear/main_barracks.vmt" "file" "materials/maps/emp_nuclear/main_gate_switch.vtf" "file" "materials/maps/emp_nuclear/main_gate_switch.vmt" "file" "materials/maps/emp_nuclear/pillbox.vtf" "file" "materials/maps/emp_nuclear/pillbox.vmt" "file" "materials/maps/emp_nuclear/vehicle_bay.vtf" "file" "materials/maps/emp_nuclear/vehicle_bay.vmt" "file" "materials/maps/emp_nuclear/warehouse.vtf" "file" "materials/maps/emp_nuclear/warehouse.vmt" "file" "materials/models/flasche/RedButtonStripes.vmt" "file" "materials/models/flasche/RedButtonStripes.vtf" "file" "materials/models/flasche/RedButtonStripes_normal.vtf" "file" "models/flasche/RedButtonStripes.dx80.vtx" "file" "models/flasche/RedButtonStripes.dx90.vtx" "file" "models/flasche/RedButtonStripes.mdl" "file" "models/flasche/RedButtonStripes.smd" "file" "models/flasche/RedButtonStripes.sw.vtx" "file" "models/flasche/RedButtonStripes.vvd" "file" "sound/maps/emp_nuclear/BE_5.wav" "file" "sound/maps/emp_nuclear/BE_10.wav" "file" "sound/maps/emp_nuclear/BE_15.wav" "file" "sound/maps/emp_nuclear/BE_20.wav" "file" "sound/maps/emp_nuclear/BE_APC_hint.wav" "file" "sound/maps/emp_nuclear/BE_CDR_hint.wav" "file" "sound/maps/emp_nuclear/BE_fallbackv2.wav" "file" "sound/maps/emp_nuclear/BE_forwardbunker_capv2.wav" "file" "sound/maps/emp_nuclear/BE_forwardbunker_recapv2.wav" "file" "sound/maps/emp_nuclear/BE_loss.wav" "file" "sound/maps/emp_nuclear/BE_radar_dead.wav" "file" "sound/maps/emp_nuclear/BE_radars_deadv2.wav" "file" "sound/maps/emp_nuclear/BE_startv2.wav" "file" "sound/maps/emp_nuclear/BE_warheads_1v2.wav" "file" "sound/maps/emp_nuclear/BE_warheads_2v2.wav" "file" "sound/maps/emp_nuclear/BE_warheads_3v2.wav" "file" "sound/maps/emp_nuclear/BE_win.wav" "file" "sound/maps/emp_nuclear/crd_closedv2.wav" "file" "sound/maps/emp_nuclear/crd_openv2.wav" "file" "sound/maps/emp_nuclear/g1_closedv2.wav" "file" "sound/maps/emp_nuclear/g1_openv2.wav" "file" "sound/maps/emp_nuclear/g2_closed.wav" "file" "sound/maps/emp_nuclear/g2_open.wav" "file" "sound/maps/emp_nuclear/g3_closedv2.wav" "file" "sound/maps/emp_nuclear/g3_open.wav" "file" "sound/maps/emp_nuclear/mg_openv2.wav" "file" "sound/maps/emp_nuclear/mg-closed.wav" "file" "sound/maps/emp_nuclear/nf_forwardbunker_cap.wav" "file" "sound/maps/emp_nuclear/nf_forwardbunker_recap.wav" "file" "sound/maps/emp_nuclear/nf_mg_open.wav" "file" "sound/maps/emp_nuclear/nf_open_gate.wav" "file" "sound/maps/emp_nuclear/nf_radar_dead.wav" "file" "sound/maps/emp_nuclear/nf_radars_dead.wav" "file" "sound/maps/emp_nuclear/nf_victory.wav" "file" "sound/maps/emp_nuclear/nf_warheads_1.wav" "file" "sound/maps/emp_nuclear/nf_warheads_2.wav" "file" "sound/maps/emp_nuclear/nf_warheads_3.wav" "file" "sound/maps/emp_nuclear/nf_warheads_reminder.wav" "file" } Not really, maybe it's the capital letters playing with the linux fastDL server.
do i need to recompile the button? or can it be fixed with a text editor ... ... i mean, if noone knows how to instantly, recompiling will be faster by the order of a magnitude.
All I need to do is change the names in hammer, change the names of the files, and change the names in the .res file. Easily said and done, you don't need to trouble yourself.
theres infos where the materials are and more important how they are called in the mdl and all use filenames with capitals ...
I hate what Google has done to YouTube. They have orphaned both my Empires account and my business youtube account. I have over 100 videos on my JustGoFly business YouTube account which I can no longer access. I setup a new business acct and can not link the two. I setup this Empires account, it requires me to now join via Google, when I use the same email address to setup the google acct, it doesn't show any of the videos on that same acct created on YouTube. So I won't be getting any notification of messages, and can only start over again. So frustrating. How difficult is it to link email addresses? Geeze.