Not all mappers can make particle effects like Chris or I, so have some on me.

Discussion in 'Mapping' started by Empty, Aug 15, 2009.

  1. Empty

    Empty Member

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    Basically I've made some cloud effects, they're untested mainly, blizzerd is hooking them into a quick demo map right now, anyway, the effects are spawned inside your skybox, and hopefully, fingers crossed, your map has cool effects in the sky!

    [​IMG]
    As you can see, they're fairly subtle. Their main function is to make your skybox less static, they move slowly south, I believe.

    We have for your enjoyment:
    Sunny
    Cloudy
    Overcast
    and
    Storm

    Effects, each more dark, scary and in the storms case, electrical than the last.

    Simply put these files into your particles folder:
    Particle file temporarily removed, they're currently too expensive and too small. New version soon!
    http://dl.getdropbox.com/u/516743/particles_manifest.txt

    Add them to your res list.
    Add a particle spawner a few units above your skybox camera.
    ???
    Profit?

    The stuff is pretty rough at the moment, I'd like some criticism on them. (Not you Chris, I know you can make your own.)
     
    Last edited: Aug 15, 2009
  2. DrummerX

    DrummerX Empires Tyrant

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    i will deffeintly use your storm one for the tutorial map.
     
  3. Chris0132'

    Chris0132' Developer

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    You generally need to test skybox effects in the skybox, it magnifies the expense considerably when they're that large.
     
  4. Empty

    Empty Member

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    Yeah, I'm still sorting stuff out. They're getting there.
    Storm is looking like it may need to be cut.

    the other are pretty fine though.
     
    Last edited: Aug 16, 2009
  5. Cyber-Kun

    Cyber-Kun Member

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    I refuse to think Empty can make anything of value.
     
  6. Empty

    Empty Member

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    They look smexy but eat fps like a biiiiitch
     
  7. Chris0132'

    Chris0132' Developer

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    Actually he does know how to use the particle editor, in some areas probably better than me, as we have been doing different things so we develop different areas of knowledge.
     
  8. Empty

    Empty Member

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    Chris can make great particle effects for maps, but I know quite a bit about the more advanced stuff you can do with code support.
    (electrical arcs based on a props hitbox anyone?)
     

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