Northern Faction Command Ship (WIP)

Discussion in 'Art' started by TheLiberalElitist, Jan 4, 2012.

  1. TheLiberalElitist

    TheLiberalElitist Member

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    So it is that time again. I was working on an idea that when aircraft ever get implemented it would be to easy for aircraft to trap the CV, so I started an early version of a Northern faction Command Ship which could fly around the map, and sct as a mobile command center, similar to the Battlefield 2142 titan. It is based a little around the highwind from Final fantasy 7, and some original designs of my own. At first I was going to use a blimp idea, and maybe still might.

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. flasche

    flasche Member Staff Member Moderator

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    didnt you need to capture some shield or missile things in 2142? how would that tie into empires?

    that doesnt mean i dont like the idea, actually you could have buildable shield thingies you need before you can attack the command shit, for quite some res but with very little hp ofc - so that simple spam doesnt help much, theyd have to be spread out in more bases - and you get one by default. it could be some interesting gameplay element - especially one that limit premature direct comm assaults.

    but still, empires maps are tiny ...

    edit:
    oh also make the back the front :D
    this one ...
    [​IMG]

    edit2:
    hmm, maybe i got the dimensions wrong. this isnt the size of a 10 story building right? :cool:
    i should go play x3tc again ...
     
    Last edited: Jan 4, 2012
  3. LordDz_2

    LordDz_2 Strange things happens here

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    Not to be rude, but why don't you focus on the small things that Empires is currently in need of? :)

    Like the shotgun, a new model for the NF engineer (just needs to replace the head), a new NF barrack, etc. I think those things would have a much bigger chance of being added rather than this big plane that will probably be used only as a prop. :)
     
  4. TheLiberalElitist

    TheLiberalElitist Member

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    I actually did make a NF model for engineer, but I figured he was to extreme of a departure. It actually kind of hard designing NF armor, because there is not a lot of backstory around culturally what the jekotians are, dress or customs.

    [​IMG]

    [​IMG]

    [​IMG]
     
  5. RappemongO

    RappemongO Member

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    How to stickystun flying commandvehicle?
     
  6. Trickster

    Trickster Retired Developer

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    I liked the Highwind. I like your vehicle. But Dz has a point I guess, although you're developing for your own stuff so it doesn't matter either way. As for culture regarding Jekotian stuff, just ask Megel.
     
  7. zenarion

    zenarion Member

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    Get Hobbes into one, and you will be asking questions like "how did the flying command vehicle get walled in?"
     
  8. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    more like why is the flying command vehicle upside down, on the ground, and walled in.
     
  9. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Why is the flying command vehicle stuck on a turret...
     
  10. ImSpartacus

    ImSpartacus nerf spec plz

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    I wept.
     
  11. Grantrithor

    Grantrithor Member

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    Oh tahts a good one.
     
    Last edited: Jan 8, 2012
  12. TheLiberalElitist

    TheLiberalElitist Member

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    I sexed up the design a little more, and added props to the model, also baked ambient occlusion just to make the modem stand out a little better.

    [​IMG]

    [​IMG]
     
  13. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    won't spinning props add much more load to video cards + physics? Ohh and will they tilt forwards when you move forwards?
     
  14. Trickster

    Trickster Retired Developer

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    As before, I don't know how much use this is.

    But it's looking awesome, I really like the design.
     
  15. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Spinning props aren't simulated, silly beans, that'd be like the center of the BE refinery being simulated (tip: it isn't)
     
  16. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    ok, so they won't be simulated but, they will have insta kill boxes around the blades or can people jump through them with no issues? (yes, I am silly)
     
  17. w00kie

    w00kie Mustachioed Mexican

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    [​IMG]
    looks cool, but the areas I marked in red don't make sense to me. Wouldn't a real hover-plain designer try to give the rotors as least as possible stuff that can reduce the potential uplift that goes down trough the rotor?
     
  18. TheLiberalElitist

    TheLiberalElitist Member

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    You are right the prop should be bigger, and the housing farther from the main body.
     
  19. Trickster

    Trickster Retired Developer

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    Elitist, it's not easy to get hold of you, and I figure you're reading this thread. There's a guy called mgX who's been nagging me to get hold of you, and I think he sent you some PMs. If you get chance, could you just throw him a reply?
     
  20. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Use our facebook group. Hes in it.
     

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