NF_playermodel pics

Discussion in 'Art' started by TheLiberalElitist, Mar 5, 2011.

  1. TheLiberalElitist

    TheLiberalElitist Member

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    I was messing around with the BE and NF player models, and these are some of the idea's I had. i had a female soldier I was working on for the ladies, but she is not finished, since I am creating the whole model, and textures from scratch, well enjoy they should be entertaining at least I hope.

    NF rifleman (I need to smooth the mask, and make it look more cloth-like very jagged looking atm)

    [​IMG]

    NF Scout. If anyone knows how to fix this, but anytime I try to export the hood as an .obj file then import it into XSI from blender I get this weird shading on the hood.

    [​IMG]
     
    Last edited: Mar 7, 2011
  2. LordDz

    LordDz Capitan Rainbow Flowers

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    Looking good, could prob use some changes, but I'm not the one to suggest 'em.
     
  3. MOOtant

    MOOtant Member

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    Wrong proportions. (go see gnomon zbrush for char artist, the maya/3ds part) NF gren looks like TF2 demo. All this clothing will look like shit if not simulated by physics engine.

    I don't get why you have these things halfway between LP and HP. You have kind of "smoothness" (but not really) but there's no detail. If you wanted to know if proportions/shape/silhouette are fine then you should have went with LP.

    Now if you're not a forum whore just wanting his pics to be seen talk to Smithy he'll have remarks. Where is your .max/.mb file?
     
  4. TheLiberalElitist

    TheLiberalElitist Member

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    I don't use 3ds max, I use blender and XSI mod tool
     
  5. MOOtant

    MOOtant Member

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    Then where is it?
     
  6. Trickster

    Trickster Retired Developer

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    As MOOtant said, most of that stuff you've tagged on would be static ingame, and look pretty silly, especially if they crouch/prone.
     
  7. MOOtant

    MOOtant Member

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    There are jigglebones but I hvan't checked how it's related to hitboxes.
     
  8. blizzerd

    blizzerd Member

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    boobies?
     
  9. -Mayama-

    -Mayama- MANLY MAN BITCH

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    You need a sculpting programm to make a decent infantry model. Its basically imposible nowadays to make one without it.
     
  10. MOOtant

    MOOtant Member

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    Except that you do 99% of low poly in Maya/3ds using polys that you then smooth out with subdivs and export to sculpting program.
     
  11. -Mayama-

    -Mayama- MANLY MAN BITCH

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    You can do everything in Zbrush if you like and his low poly doesnt really seem to be optimized for sculpting programms.
     

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