NF Walls

Discussion in 'Art' started by S U N R I S E, Jun 7, 2009.

  1. S U N R I S E

    S U N R I S E Member

    Messages:
    95
    Likes Received:
    0
    Trophy Points:
    0
    If I make some chunks, export all of the models. Could somebody compile them?
    so that we can release this biz
     
  2. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    How'd you do the textures? They look really good.
     
  3. PwnedYoAss

    PwnedYoAss Member

    Messages:
    1,088
    Likes Received:
    39
    Trophy Points:
    0
    Compiling, oh man that is an annoying process.
     
  4. S U N R I S E

    S U N R I S E Member

    Messages:
    95
    Likes Received:
    0
    Trophy Points:
    0
    Uh photoshop. :confused: I've been active as a leveldesigner/texture artist in several mods. Currently NoMoreRoominHell. So I know my way around in photoshop
     
  5. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    I mean did you draw them or use photographs, and if you did draw them, do you know any tutorials on a good technique.

    I suck at texturing and I'm not really sure how to go about improving it because I don't know where to start.
     
  6. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    what chris means is...

    teach us
     
  7. S U N R I S E

    S U N R I S E Member

    Messages:
    95
    Likes Received:
    0
    Trophy Points:
    0
    I just use pictures from cgtextures.com
    - Tile them
    - Blend various textures
    - Play with the contrast/brightnes/hue
    - Dodge/Burn highlights and shadows.

    And there we have it.
     
  8. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    that site is awesome, i use it too
     
  9. Deiform

    Deiform Member

    Messages:
    2,492
    Likes Received:
    10
    Trophy Points:
    0
    What would be cool is there were chunks missing in the walls like firing holes. :P
     
  10. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    That would make the collision model complex, not sure if that would be good.
     
  11. Deiform

    Deiform Member

    Messages:
    2,492
    Likes Received:
    10
    Trophy Points:
    0
    Yeah I thought how complicated it would be, and how silly it might look since every wall would have to have the same chunk missing.

    Still, might be worth trying for both nf and be walls, a little crouch hole to fire through.
     
  12. Jackman

    Jackman Member

    Messages:
    130
    Likes Received:
    0
    Trophy Points:
    0
    3 things:

    1. I like it
    2. I think the metal portion should be a little bit large and concrete a bit smaller
    3. Please make a normal map for this, so my GTX 280 makes it look pretty in game.

    Also, maybe add a little bit of red-brown ish hue to that section under the plates.
     
  13. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    You would need to do the same for BE walls. It would be very unbalanced if BE walls served as walls and NF walls served as fortified gunports.
     
  14. S U N R I S E

    S U N R I S E Member

    Messages:
    95
    Likes Received:
    0
    Trophy Points:
    0
    [​IMG]

    Updated.

    Added cracks to the concrete changed the hue of the base/foundation
     
  15. Jackman

    Jackman Member

    Messages:
    130
    Likes Received:
    0
    Trophy Points:
    0
    I feel ignored and unwanted :(


    and is that text just there for the screenshot? It wouldn't look very good in game.
     
  16. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    I'd guess it's just there for the screenshot (he may be sharing on other sites to get better critique), since the text is casting a shadow (it can't be flat on the wall). It even looks like it's floating.
     
  17. S U N R I S E

    S U N R I S E Member

    Messages:
    95
    Likes Received:
    0
    Trophy Points:
    0
    The text isn't on the skin. I just slapped it on there, didn't feell like posting only a render.
     
  18. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    Make a sexy detail and normal map for it please, that would add so much to the wall.
     
  19. S U N R I S E

    S U N R I S E Member

    Messages:
    95
    Likes Received:
    0
    Trophy Points:
    0
    yeah, working on that now.
     
  20. Roflcopter Rego

    Roflcopter Rego Member

    Messages:
    624
    Likes Received:
    0
    Trophy Points:
    0
    Is it possible to get those collision boxes to not suck? Cause the BE one have a mildly different shape from a cuboid and they have horrendous collisions.
     

Share This Page