I've updated my fgd that i released a while ago to include the new entities and keyvalues. I also fixed a few things in the current fgd, such as emp_infantry_restrict not working. Download link: http://rapidshare.com/files/211871183/empires_new_fgd.rar.html If there are any problems, or missing keyvalues/entities, just tell me, and i'll fix it. Changes/fixes: -Removed "model" option from buildings, this function was only present to display the model in Hammer. -Removed non-functional outputs from buildings, outputs were supposed to trigger when the enemy team builds a building, something that can't even happen. -Fixed emp_infantry_restrict not working, entity was named incorrectly. -Sorted entities by type (Solid and Point types) in the fgd, making it easier to search. Also sorted them by name, and divided point entities to better find specific entities. -Removed halflife2.fgd content from the entity list, entities in this fgd do not work in Empires. -Added missing entities. Func_ladder is present only as legacy support, and should not be used. Use a func_detail textured with tools/toolsinvisibleladder instead. -Changed default setting from turret restriction, turret restriction is now disabled by default. There may be other changes, but they're probably too small to list.
Func_ladder (legacy support), func_train, func_vehicleclip, filter_activator_team, and prop_physics_respawnable. They were already present in the previous version i released, but this one is the latest.