just a suggestion but we could add new types of grenades (eg bio, napalm) or new infantry weapons (eg anti vehicle rifle, flame thrower, magnum) also we could have the option of trading out your rifleman armor for something like a scuba tank or a anti bio suit
As for the flamethrower and anti-vehicle rifle, I'm pretty sure I read somewhere that they wont be implementing either, the Flamethrower being hard to code and a bit useless. The anti-vehicle rifle is also not needed as we have the RPG. The scuba suit.....whats the point? Only a few maps have water, the only use I could see would be 4 scouts getting scuba and hide on tropical vendetta and sabotaging the entire base from the water. Im totally up for new types of grenades, bio grenades sound damn cool, what would napalm grenades damage? INF only?
How about NF just gets Molotov cocktails instead of napalm grenades? (Insert picture of Russian Revolution here)
Yo check it before posting http://forums.empiresmod.com/showthread.php?t=5041 (in reply of chlorine/mustard gas and bio nades).