New damage sounds

Discussion in 'Feedback' started by Ranger, Jun 25, 2015.

  1. Ranger

    Ranger Member

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    I've noticed that most weapons, if not all, do not make a sounds on impact. I believe it would be cool if you could hear HEMG's explosions on your tank, and those metal sound, you know, like you are being damaged etc. But, problem is, considering that sound crashes in a 10vs10 heavy battle, it would crash even sooner. :( I guess it would not work then. Maybe that is the reason waepons do not have impact sounds (mostly mgs of course)

    However it would be cool if cannons' explosions varied depending on the material they hit. Dirt, metal, concrete, sand, snow and like. I think that is possible and does not effect performance.
     
  2. Z100000M

    Z100000M Vithered Weteran

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    Probably not but honestly i find it difficult to imagine that someone would butcher some audio enough to make it sound legit in game. Actual audio files sound NOTHING like they do in game.

    If were theoritising though, it be nice to have different particles depending on what stuff hits what surface as well.
     
  3. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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  4. Ranger

    Ranger Member

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    I know that. What am I supposed to do? Add sounds? I can't. Actually I know weapons have the sound impact thing, did not notice on armours.
     
  5. Catface

    Catface Member

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  6. Ranger

    Ranger Member

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    Confused. The weapon scripts I work on do have "Impact Sound", you mean it is not supported in the code?
     
  7. Cokemonkey11

    Cokemonkey11 Member

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    Isn't there anything that can be done about this? new sound manager? Or it's a source engine problem?
     
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Source engine problem. Solution is to move to FMOD. Lots of work :)
     
  9. Cokemonkey11

    Cokemonkey11 Member

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    Lots of work is better than impossible ^^
     
  10. 101010

    101010 Member

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    The problem is physics sounds. So even if you add in a sound for a certain weapon you will also hear the physics sound.
    Physics sound = surfaceproperties.txt

    example
    "metal" is sheet metal
    "solidmetal"
    {
    "density" "2700"
    "elasticity" "0.1"
    "audioreflectivity" "0.83"
    "friction" "0.8"
    "stepleft" "SolidMetal.StepLeft"
    "stepright" "SolidMetal.StepRight"
    "impacthard" "SolidMetal.ImpactHard"
    "impactsoft" "SolidMetal.ImpactSoft"
    "scraperough" "SolidMetal.ScrapeRough"
    "scrapesmooth" "SolidMetal.ScrapeSmooth"
    "bulletimpact" "SolidMetal.BulletImpact"

    // "strain" "SolidMetal.Strain"

    "gamematerial" "M"
    }
     
  11. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Angry has promised sexual favours for anyone who implements full FMOD support in the Source engine. Just sayin' ;)
     
  12. CRITAWAKETS

    CRITAWAKETS Member

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    And try to change infantry sounds,i just feel the hit sounds a-"SHIICK"are bad.
     

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