Needs more fluid maps.

Discussion in 'Mapping' started by alucard13mmfmj, Aug 8, 2011.

  1. alucard13mmfmj

    alucard13mmfmj Member

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    More dynamic and fluid maps.

    I wish maps had like HL civilians that run around in the map that gets in the way. And if you kill civilians, you lose a skill point. Kinda hectic like war.. with armies battling each other and civilians being collateral damage.

    Some map hazards. Maybe like rising/falling lava levels, like super mario, that kills infantry and overheat vehicles in some parts of maps. Perhaps a random meteor that crashes onto a random part of the map every 10 minutes and have power of a HIT missile. Or random mortars.

    Some physics objects that could be pushed around by tanks and explosions and can become deadly debri.
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    all of it easy things that a mapper will probably never do due to being annoying for the players. But then again... rainbow road.
     
  3. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    alucard your ideas are so shit i dont even spell check my replies to them properly
     
  4. Trickster

    Trickster Retired Developer

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    Alucard seriously, just hang yourself.
     
  5. w00kie

    w00kie Mustachioed Mexican

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    I'd like to see more maps like homeland with movable car wrecks and destroyable walls.
     
  6. alucard13mmfmj

    alucard13mmfmj Member

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    lol it was fun making walls with the broken cars.. its even more fun if u were crouching and someone pushed a car on u. u can shoot through the car and have the car's protection from some of hte bullets :D.

    why is it shit if u add stuff that makes the map slightly different each time? its not like im asking for diablo dungeon randomizing...

    honestly i was thinking of a rainbowroad mario kart racing.. combine it with crates that gives upgrades or detrimental stuff :P.. thatll be the most epic map on empires..
     
  7. Krazer

    Krazer Member

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    Anything that makes a map more dynamic and less static would be refreshing.

    The buildable/destroyable entities (Not sure if they are actually called that) do a very good, bridges, sections of walls or even buildable/destroyable doors that open close etc etc. Unfortunately I believe what mappers can do is very limited in source.

    The civilian stuff is completely retarded though.
     

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