need tanks to go faster

Discussion in 'Archive' started by Deadpool, Jan 4, 2009.

  1. Deadpool

    Deadpool SVETLANNNAAAAAA

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    k. Im really hoping that someone hears this...

    PLEASE MAke THE TANKS GO a little faster...

    I used to love it when I could go from one end of a map to the other in a 3phase LT... it may in fact be the reason that I played...

    NOW I MOVE SO FUCKING SLOW in ALL TANKS!?!

    I just want to say WTF!?!? please give tanks back their speed.

    for those of you who demand a reason:
    BECAUSE if all *engines*(and therefore tanks) are given more speed.... then they ALL have MORE SPEED. ..... so it doesnt imbalance anything...

    I THINK THEY ARE WAY TOO SLOW RIGHT NOW (please fix this)

    I got into this game cause i could zip around in a tank. now this is retardedly slow. it would be better if they could go faster.
    The weight and strength of a tank is GOOD but they are too SLOW.
    PLZ FIX!
     
  2. petemyster

    petemyster Member

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    yes it does, think of the poor infantry.
     
  3. Reef

    Reef Member

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    The tanks can't go any faster, they would be impossible to steer. We tried diffrent settings for months and We just can't make the tanks go any faster than they do in 2.2 or they will loose their rather vital ability to turn. Blame valve.
     
  4. angry hillbilly

    angry hillbilly Member

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    The only tank that needs a LITTLE and i mean a little more speed is the LT because it is now usless at hit and run oporations
     
  5. Drag

    Drag Member

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    The tank speeds haven't been lowered since 1.07, maybe even earlier. The engine change did this. Trying for month to compensate for the slower speed proved fruitless so far. There are also bugs riddling the steering system making things worse. Will have to wait for clarifications or fixes (which is hard, since you often run into the brick wall of "valves code")

    The LT specifically goes apeshit crazy if I increase the maxspeed by 2! points.

    I'll look into it again when I regained my crushed motivation :p
     
  6. Deadpool

    Deadpool SVETLANNNAAAAAA

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    wow. ok, so... they cant go any faster?

    that sucks. lots.

    ok well, thanks for the good explanations on that... sorry bout your motivation drag
     
  7. Kylegar

    Kylegar Specstax Rule

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    Unfortunately, Valve's code changed with the OB port, and, this code in particular is...difficult.

    We will try, but, again, there's not alot we can do other than a total recode of the vehicle physics.
     
  8. Headshotmaster

    Headshotmaster Member

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    This is the best solution. I've been wanting this for over a year :<
     
  9. Kylegar

    Kylegar Specstax Rule

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    I completely agree, but a total recode would be a nightmare.
     
  10. recon

    recon SM Support Dev

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    It's simple:

    Code:
    while (!Empires.VehiclePhysics.Recode.IsComplete)
    {
         DevTeam.BitchAtToFinishTheRecode();
         Empires.VehiclePyhsics.Recode.DoStep();
    }
    
     
  11. BumGravy

    BumGravy Member

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    How much would it help to redesign models? I take it you can't simply change where the "wheel" attachments on the models are and recompile the models and expect much different effects?
     
  12. Kylegar

    Kylegar Specstax Rule

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    It's a code thing
     
  13. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    I think that vehicle speeds are okay as they are now, they just need to be able to go backwards faster. And the heavy tank needs a lot more engine power, it's not able to even clear the ramps on emp_crossroads on some engines.
     
  14. Drag

    Drag Member

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    Not entirely, changing where the wheels are, changing the wheel sizes can have tremendous effects on how well vehicles drive, even with the current state.

    If you use the NF APC model for the NF LT I can crank up the speed to about double before it gets weird.

    Rules of thumb:

    small vehicle + too many axles = bad
    tiny wheels (BE Arty) + decent gear ratios = spin out (so you have to cripple it)
    Gigantic barn-like slender tank + ANY script settings = barn-like turning rate OR complete loss of all control (Nf heavy + NF med)

    BE Heavy: Godlike and unbreakable tank, you can't really fuck it up with the scripts its just swell.

    NF APC / BE APC : Can drive insanely fast without loss of control (its high +has well placed wheels) But the steering suffers through its slender build.

    I'll commit a change for the heavies, thank you for telling me the problem.
     
  15. Kylegar

    Kylegar Specstax Rule

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    Ok, then, I'll see what Arklansman can do about the wheels
     
  16. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    As long as I'll be able to powerslide tanks, everything'll be fine with me.
     
  17. Private Sandbag

    Private Sandbag Member

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    I'd rather the dev's spent their time adding stuff than very mildly changing something currently useable. opportunity cost, people.
     
  18. Drag

    Drag Member

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    I dug into the episode 2 gcf file and stole a parameter from the musclecar valve made. It works for empires too (duh). So the LT can now drive faster than 40 (I tested 50) without constant spinouts.

    Downside is that its newfound performance makes it do failed backflips if driving over small ramps. Highly amusing but not quite the best solution yet (e.g. not commiting it)
     
  19. Zeke

    Zeke Banned

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    you guys know that tiny little hill at the start for BE on escort?

    i spent 20 sec in my adv-colant heavy trying to drive up on it... ended up going forward to the enemy and then gain enough acceleration and speed to get back up to repair myself, since it was downright impossible back up on it...

    i seriously thought i had driven over a turret at first.
     

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