Hi there, I just finished a map for once. It still looks like crap and it might play like crap but its ready enough for play testing. a pic: http://img402.imageshack.us/img402/527/empblaatpicture2um4.jpg The map is flag based. But the only spawns are those on the far right and left. Each flag deducts tickets from the team that doesn't have it capped so the objective is to capture and hold as many flags. I kind of made the map to see if a UT capture the flag style map would be any fun for empires. If it is fun to play I will make it look better and such.
What a fail map, see to it that it doesn... oh wait blight told me to write OMG COOL MAP SOMEBODY SHOULD HOST THIS!!!111oneleven
Its really small and I think too many players would ruin game play. Also I think level 3, mines and riflemen will own this map. But lets play it first before I say anything more
omg I made it pretty! I also added a lot of improvements like nobuild area's and flag settings. download new version here: http://www.myfile.ch/?d=597D0AAE4
ok problems found so far: -one windows shows inside of displacement (FIXED) -some lights aren't needed (FIXED) -textures on doors not correctly fitted (FIXED) -doors look weird when closing and opening (FIXED) -you could see both side flags from the middle while they were covered by a concrete roof (FIXED) -sometimes you cant see the outside but instead you can see the func_illusionary that is set to 'don't render' (no idea whats causing this)
My Server is updated! Take a look on the roof in the middle for example and then hold it at this position and move! EDIT: I mean the Window! :D
do you mean that you can see the flag of another cap point through the windows and then suddenly you see a concrete roof covering it? Yes I fixed that.
no, i mean the grafic-"bugs"! The window changes his texture... (on my sys, dk on other systems). But the map looks better then befor!