Naval after Aircraft?

Discussion in 'Feedback' started by (2142)Gen.Reaper, Jun 3, 2008.

  1. (2142)Gen.Reaper

    (2142)Gen.Reaper Member

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    Naval Warfare is next on the list after Aircraft.But I have question will you add resources in water.Because I can imagine building a Resource rig to get resources from the below the sea floor.And would you be able to build bases on water like you can on land like in the upcoming CnC:Red Alert 3?

    For a example
    http://www.youtube.com/watch?v=fxFDoumbQv4
     
  2. Mr.Bungles

    Mr.Bungles Member

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    you would need a special boat for that, and probably a class that can go underwaterfor longer times. or add scuba gear.
     
  3. Tea&Cookies

    Tea&Cookies Member

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    Would the coms actually be amphibious now?
     
  4. (2142)Gen.Reaper

    (2142)Gen.Reaper Member

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    Should be and the other viechles should have a NAVAL Counterpart!
     
  5. petemyster

    petemyster Member

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    baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahh

    talking about 4.0 will only jinx 3.0. 2 years too early to be talking about Naval :p I don't wanna get excited about it already.
     
  6. Mr.Bungles

    Mr.Bungles Member

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    yea, dont talk about 4.0 until 3.0 is out.
     
  7. Omneh

    Omneh Member

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    Surely its two years too early to be talking about 3.0?
     
  8. LordDz

    LordDz Capitan Rainbow Flowers

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    And after that we will have spaceships, blimbs, tunnels, a tutorial map.

    You'll have to wait until ye see those boats;).
     
  9. Mr.Bungles

    Mr.Bungles Member

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    i actually was thinking of empire spaceships the other night.
     
  10. Solokiller

    Solokiller Member

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    You can already add oil rig-like refs, building on water can be easily added, but that's to be discussed when navies are to be added.
     
  11. Angry

    Angry Junior Member

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    No that would be stupid, and make no sense. Originally, you'd have to move your comm via lander or you could be lazy and airlift it to a carrier.
     
  12. Cokemonkey11

    Cokemonkey11 Member

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    great idea, but that's a long way off. aircraft are still a good ways away.

    I'm thinkin' next engine.
     
  13. Chris0132'

    Chris0132' Developer

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    I did, in fact, kutm has a resource point in the middle of a river, I might redo the design but basically you have to swim to it.
     
  14. Demented

    Demented Member

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    If anyone yells at me for buying a rowboat, I'll grief their team into oblivion.
    Vengeance for the Jeep of the sea!

    There should be tugboats as well.
     
  15. petemyster

    petemyster Member

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    "WOOT!!! we finished 3.0, 4 years of sweat and pain, now, lets do it all over again!" :(
     
  16. Angry

    Angry Junior Member

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    Um... That was the original plan
     
  17. Vaun

    Vaun Member

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    If your adding scuba stuff though, add gas masks and different armor upgrades for infantry, and poison gas grenades. I already suggested poison gas nades for the apc, as well as a gas mask/armor suit model thingy.

    Also, the apc needs to be made amphibious, just to make invasions more fun, and apc travel less limited (like floating into a tiny cave to snag a ref), also saves on modeling, just needs a floaty ring type thing added arround it.
     
    Last edited: Jun 5, 2008
  18. Solokiller

    Solokiller Member

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    First, that gas stuff -> http://forums.empiresmod.com/showthread.php?t=191&highlight=gas

    Giving the APC amphibious abilities would completely screw over balancing, and with infantry, tanks, aircraft, and boats to worry about, that's saying a lot.
     
  19. Trid3nt

    Trid3nt Member

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    I don't think it would affect balancing too much, provided APCs wouldn't be an immediate choice for crossing water, ie, make them slow in water, and make the amphibious ability researchable.
     
  20. Chris0132'

    Chris0132' Developer

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    Besides as I've argued before, you just have to design your map to make APCs not overpowered, if you have somewhere that would be overpowered if someone got an APC on it, just put some tank traps around it and a vehicle clip brush. Simple. It's no more complex than not putting in a bunker which is impossible to take once someone builds a turret in it.
     

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