Naval Warfare is next on the list after Aircraft.But I have question will you add resources in water.Because I can imagine building a Resource rig to get resources from the below the sea floor.And would you be able to build bases on water like you can on land like in the upcoming CnC:Red Alert 3? For a example http://www.youtube.com/watch?v=fxFDoumbQv4
you would need a special boat for that, and probably a class that can go underwaterfor longer times. or add scuba gear.
baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahh talking about 4.0 will only jinx 3.0. 2 years too early to be talking about Naval :p I don't wanna get excited about it already.
And after that we will have spaceships, blimbs, tunnels, a tutorial map. You'll have to wait until ye see those boats.
You can already add oil rig-like refs, building on water can be easily added, but that's to be discussed when navies are to be added.
No that would be stupid, and make no sense. Originally, you'd have to move your comm via lander or you could be lazy and airlift it to a carrier.
great idea, but that's a long way off. aircraft are still a good ways away. I'm thinkin' next engine.
I did, in fact, kutm has a resource point in the middle of a river, I might redo the design but basically you have to swim to it.
If anyone yells at me for buying a rowboat, I'll grief their team into oblivion. Vengeance for the Jeep of the sea! There should be tugboats as well.
If your adding scuba stuff though, add gas masks and different armor upgrades for infantry, and poison gas grenades. I already suggested poison gas nades for the apc, as well as a gas mask/armor suit model thingy. Also, the apc needs to be made amphibious, just to make invasions more fun, and apc travel less limited (like floating into a tiny cave to snag a ref), also saves on modeling, just needs a floaty ring type thing added arround it.
First, that gas stuff -> http://forums.empiresmod.com/showthread.php?t=191&highlight=gas Giving the APC amphibious abilities would completely screw over balancing, and with infantry, tanks, aircraft, and boats to worry about, that's saying a lot.
I don't think it would affect balancing too much, provided APCs wouldn't be an immediate choice for crossing water, ie, make them slow in water, and make the amphibious ability researchable.
Besides as I've argued before, you just have to design your map to make APCs not overpowered, if you have somewhere that would be overpowered if someone got an APC on it, just put some tank traps around it and a vehicle clip brush. Simple. It's no more complex than not putting in a bunker which is impossible to take once someone builds a turret in it.