My thoughts on sniper/turret spam...

Discussion in 'Feedback' started by SniperJP02, Jun 13, 2006.

  1. SniperJP02

    SniperJP02 Member

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    Yeah I know a million times people have discussed this stuff and well I might as well put in my two cents.


    Sniper Fix:
    I think they need a variable zoom and actually have thier accuracy increased for even longer ranged kills but, they should fire even slower and only have good accuracy while zoomed in... thusly making it insanely difficult for no-scope kills, think of the AWP in CS:S. Only when zoomed in and still for a moment do you truely have an accurate shot. Or, do the same thing but keep current speed and lower damage. Also I would suggest making a "Sniper" class just to shut people up but I'm assuming the point of them being a scout is because they share the same skills so it would be pointless to copy a class.


    Turret Spam:
    After some thought I think a possible solution would be to make it so that Radar (Comm built ONLY) would also act as a "Radar Jammer" in that no enemy radar would work in you're sphere thus rendering turrets useless as they use sensors that would not work. Or perhaps the jammer shortens the range to aquire targets so that they maybe have half their normal range making the base defenses more powerful than the ones dropped for a siege.


    Vehicle Spam:
    Heard a little bit of complaining about this. Truely I'm not sure I totally understand this but, isn't there a cvar to limit the number of vehicles that can be in field at any given time? Just a thought.


    I guess that's just about it other than Artillery and some map problems but I say wait for Aircraft and the maps are being worked on so I think people need to chill. :cool:

    Other than that please bring on the creative criticism, and it would'nt be bad if a Dev gave some input. And keep up the good work Krenzo and the crew.

    Thanks,
    SniperJP02

    EDIT: Changed colors, guess I got a little carried away.
     
    Last edited: Jun 14, 2006
  2. [RTFM]Major_Tom_CosmicBlu

    [RTFM]Major_Tom_CosmicBlu Member

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    The color is annoying. I think noone read it or will every read it, if it stays so.
    At least, it hurts my eyes. So please change that.
     
  3. MrBojangl3s

    MrBojangl3s Member

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    I think the snipery scout thing is a problem, but making him more of a sniper I don't think helps the situation.

    I really like your Anti-Turret Spam idea, because it makes sense and it could finally end turret spamming bases.

    And yes, there is a cvar to limit the number of vehicles built, but the Empires cvars are kinda weird, sometimes they carry onto the next map (or so what I've heard) so you get a very small limit...

    And the blue-on-blue is a little difficult, but for some reason it's kinda neat that you wrote chill in blue next to a blue face with sunglasses. Ha.
     
  4. SniperJP02

    SniperJP02 Member

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    Thanks for the input Mr.B, my reasoning for making a scout more a sniper is that a real sniper may be great at killing but they don't kill very fast... usually. I didn't know if the cvar worked or not so thanks for pointing it out.
     
  5. FalconX

    FalconX Developer

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    That's hardly the point at all though. The problem with snipers is not that they're overpowered, but rather that they do nothing to encourage the teamwork aspect of the game.
     
  6. SniperJP02

    SniperJP02 Member

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    Oh then I'm completely off haha thanks Falcon. But um, a thought on that one, why shouldn't people be able to Lonewolf if/when they want? I mean it's a game it doesn't always have to be serious, serious, serious... it's ok to throw it some fun and experimenting... and Lonewolf. :)
     
  7. FalconX

    FalconX Developer

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    Of course it's ok to experiment. But Empires is designed to encourage teamwork even on pub servers, which makes things more fun for everybody.

    Snipers undermine that because they generally don't help the team in any significant way.
     
  8. SniperJP02

    SniperJP02 Member

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    Ok, I do agree. But I mean c'mon look at my name... I'm obviously biased. :D
    I still don't think anything shown by anyone is grounds to remove Snipers but they already said they won't so I guess it doesn't matter.
     
  9. Jkun

    Jkun Ban Hammer Manor Ruler

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    I'm not trying to be an asshole, but I really don't like your idea here. This is also the innate problem with Counter-Strike. You're giving the most skilled players the ultimate weapons, thus widening the gap further. All this would create is an elite class of players that are even more untouchable than they already are. I make a point of regularly demolishing the other team with the scout rifle whenever I can.

    Personally, I think the gun needs removed and the class revamped from the ground up.

    This isn't a bad idea, but seems sort of unneccesary. I'd just like to see a limit on how many turrets can be built.
     
    Last edited: Jun 15, 2006
  10. ^Dee^

    ^Dee^ Former Super Moderator

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    I'd rather they not create a sniper weapon, at all.
     
  11. SniperJP02

    SniperJP02 Member

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    Well they are just suggestions, just trying to help out with all this "controversial" issues hehe. And I did notice today that you did own on Escort with the rifle but then again I kept healing and reving too. :p

    But mainly I'm just sick of people who flat out want it removed, sniper rifles of some sort are integral parts of every FPS. And I'm not a little kid I can take comments, in other words I don't think you're an asshole.
     
  12. Jn.

    Jn. Member

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    I dont think that it's just the teamwork aspect of having a sniper, but (for the most part) it's the map design. I think the ideal map for Empires is a wide open area without much cover. All a sniper would have to do is put his back to a wall and fire away at anyone who walked in to the sights. Also, scouts are definetly not supposed to be anti-infantry. That is a rifleman's job, and if anything, they should be given some type of ranged rifle, but toned down a bit with some drawbacks to using it so not every rifleman will be using it. I only think a change like this should be made once the scout has some kickass new abilities though. The rifle definetly shouldn't have a very high range. Maybe keep the range it has now, but take away the crosshair when not scoped, and possibly even add a large cone of chance when unscoped/even bigger when running. There could also be a running speed reduction when equipped.
     
  13. BlueShirtsFan

    BlueShirtsFan Member

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    I don't buy the arguement that they don't work with the team. I see them together with other classes just as much as any other class and I see them split from the other team just as much as other classes.

    On Island as Scout I usually run off quickly so that I could stop BE from getting a certain Refinery down and preventing them from taking a hill above another. On other maps I usually take a high ground overlooking them team to try and hit a enemy they can't get to. I've seens alot of team works out of scouts, they have to work with the team. They get behind turret lines like you'd see in Corssroads and take out the engies and rifelmen that hold down the team at the gates.
    With the scout rifle they can be important, I understand the frustration with the close range kills with people and I don't mind that changed, but I don't think they should be thrown out of the game.
     
  14. blizzerd

    blizzerd Member

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    maybe make a new weapon for sniping,

    like a large slow firing sniper doing a "near" kill (so you dont kill in 1 shot if the target is not allready damaged, somthing like 85-90% of hp (not body armor included)) a zoom in steps of x2 x4 x6 and x8
    then 1 bullet in a clip, reload is 10 seconds, and the scope moves VERY sligtly in circles for simulating breathing (increases if zoomed further)
    coud it be possible to make a bullet show a thin vapor line? so for a few seconds you can see where it came from

    and make it "rail gun" style firing
    (on fire it charges, a sec or 2 later it "releaces" the bullet as fire

    maybe it woud be cool if you based the new sniper rifle on the swep of a mortar, so you change the "rocket" to a very small object, change the fire into a vapor line (white smoke puff entity with 2 pixel sprites)
    have it a tremendous power when shot (50.000 velocity?) so it arches only a small bit
    then, splash damage is 1 unit whide, and 85 hp power damage, normal damage is 0 (cous "rockets" dont have that) (so the bullet dous only damage to objects standing 2.5 cm from where it hit anything, )
     
  15. Nutcase

    Nutcase Member

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    I'm personaly a sniper guy and I'd love to see a real sniper rifle in the game but everyone fears the one shot kill thing with it damage per bullet at 150 so to get people to stop complaning about how powerful it is lower its dpb to 50 the same dpb as the .50 heavy rifle this way only a head shot will kill a person in one shot and to give it all the upgrades sniperjp02 also also give it say 30 ammo and a five round clip with a 1.5 sec reload to make the sniper lovers happy and hopefully shut up the noob players that keep getting picked of by the scout rifle. Also to the people that say the sniper isnt a team player stfu a snipers main purpose is to provide intel to comm harassing fire on the enemy so the infantry troops can have an easier job moving up to finish the enemy also have u ever had to call on a sniper to help u out of a jam like being pined down by an enemy sniper or something like that. So next time take note just because the sniper is a lonewolf doesnt mean he isnt a team player while fits fine into the game.
     
  16. Jn.

    Jn. Member

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    Nutcase I don't think anyone will take you seriously if you go around calling everyone a noob and telling them to shut the fuck up. That's just pathetic. And for the record, the devs never intended for there to be a sniper class. If they wanted a sniper in the game, there would be a sniper class. Snipers aren't even needed. You can do all the things you just described with riflemen. The closest thing we need to a sniper are the assault rifles and their zoom. Also, the majority of snipers won't give a damn what their teammates are in need of, because all they'll care about is getting a higher score than everyone else, just like in CS. Then, it'll create a domino effect because the easiest way to take out a sniper is to be one, and the more snipers one team has, the more the other team will have.
     
  17. Private Sandbag

    Private Sandbag Member

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    I like the scout at the moment. he can't kill people at really long range, and so there is a small opening where ranged rifles can kill SMG's and AR's before the AR's close in on the sniper. it works well. Imagine duststorm with proper snipers. *shudder*
     
  18. SniperJP02

    SniperJP02 Member

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    Well honestly a Sniper owns anything technically, especially at range. And thier obvious counter is a Sniper or even a Scout that sneaks up and gets them close up.

    I think they definately should make it more difficult to aim with a larger zoom as suggested. And at close range they need to be nerfed even further, especially considering most sniper rifles are insanely heavy.

    As for a trail, I dunno if it's the best idea but if needed maybe they can make a laser rifle like the one in TRIBES. I mean it is suppose to be a futuristic game.

    And to Nutcase just... lol chill.
     

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