Models for GMod 10

Discussion in 'Feedback' started by mat552, Nov 30, 2007.

  1. mat552

    mat552 Member

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    Had an idea for a great pose, showing the upcoming release as an escalation and then something horrible happened, I noticed that not only did my GMod 10 not have Empires Models, my GMod 9 only had BE models.

    My suggestion is that we get ALL the models used in the new release, for GMod 10.

    Thanks for reading.
     
  2. arklansman

    arklansman Member

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    1. Select Empires/models and Empires/materials.
    2. Copypasta
    3. ???
    4. Profit
     
  3. ^Dee^

    ^Dee^ Former Super Moderator

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    Steamy hot jeep on jeep action. Admit it, that's all you want it for.
     
  4. dumpster_fox

    dumpster_fox Member

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    Boom chick-a wow wow...
     
  5. mat552

    mat552 Member

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    In that last post, note the failure that is the buildings being waaaaay up off the ground, it ruins poses to be honest. I would like the buildings without foundations.
     
  6. Valiant

    Valiant Member

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    Work around it you pansy. Why don't you go outside? It's a snowday damn it, >,<
     
  7. ^Dee^

    ^Dee^ Former Super Moderator

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    Indeed, those are part of the actual models and there are no plans to make any models without these foundations, especially not for the simple sake of garry's mod.
     
  8. Solokiller

    Solokiller Member

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    Gmod = fail
    Empires = win
     
  9. KILLX

    KILLX Banned

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    the foundations allow buildings to be placed in Empires without any floaty bits. without foundations, you would have floating buildings, or only be able to build on PERFECTLY FLAT GROUND.
     
  10. Destroyer224

    Destroyer224 Member

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    Do none of you guys know about adv. ballsocket trick? Set the settings in the adv. ballsocket tool for no rotation restrictions and (here comes the special part) the no-collide box checked and free movement checked. You then adv. ballsocket the building to the world, and wuella! You can now move buildings freely through brush and displacement surfaces, just make sure you don't let it fall out of the map though. Simply sink the building the proper distance into whatever you're placing it on, and then it looks fine.
     
    Last edited: Dec 1, 2007

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