Moar fire-ports for AFV

Discussion in 'Feedback' started by Lazydog, Apr 7, 2009.

  1. Lazydog

    Lazydog Member

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    Here's an alternative for the whole LT vs. AFV balancing.

    Give all passengers in an AFV the ability to fire. Seat 3 and 4 will fire out of the sides of an AFV on the left and right respectably at a lower height. They will only be able to fire out of their respective side and only have 180 coverage. Seat 2 will stay where it is.

    Pros:
    -AFV actually fulfills its role as a fighting vehicle
    -A fully loaded AFV with grenadiers and/or rifleman is a force to be reckoned with
    -AFVs promote teamwork!

    Cons:
    -Might be overpowered early game (but honestly I would like to hear that statement just once...)
    -Less AFVs on the field (due to less drivers and more passengers)

    Alternative:
    -Only let the Mk II AFV have this feature
     
    Last edited: Apr 7, 2009
  2. zenarion

    zenarion Member

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    PROMOTE THE TEAMWORK!
    *waves the TEAMWORK flag around*
     
  3. TheAmethystDuke

    TheAmethystDuke Member

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    War/Gun Wagon(Like in AoE III?)

    Awesome!
     
  4. blizzerd

    blizzerd Member

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    not an original idea, but i still like it

    something was wrong with this though, cant remember but developers said it was bad afaik i could be wrong
     
  5. Kolaris

    Kolaris Member

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    A BE AFV loaded with Engineers doing a drive by Seismic Grenade toss while spamming 'Aaaawwwwwww Yeeeeeaaaahhh' has always been a wet dream of mine.
     
  6. ScardyBob

    ScardyBob Member

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    Yes, please! It would actually make the 3 and 4 slots in the AFV useful.
     
  7. Jonat

    Jonat Member

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    Lt'll be getting four kills insted of one now :)
     
  8. Mageknight

    Mageknight Member

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    Alternatively, stick a bunch of gren's in there for RPG volley rape. Or a mortarwagon, or a minefield layer... I don't know, something about this seems off.
     
  9. Wertbarg

    Wertbarg Member

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    sounds fun, and you don't have to worry about the programming issue with having the top slot. however, the players would probably have to be exposed somehow.
     
  10. OuNin

    OuNin Member

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    It's pretty useless as a transport. This idea works.
     
  11. BitterJesus

    BitterJesus Member

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    Hey, I got a better IDEA, how about we allow this once MK2 is researched?

    Will make MK2 a lot better for BE
     
  12. -=SIP=-

    -=SIP=- Member

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    And where is the position of the side players?
    Stick with one hand to the AFV and fire with the other hand (easy job for Rambo).
     
  13. Wertbarg

    Wertbarg Member

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    unfortunately, it would take some modeling work, and that sounds time consuming, but I'm sure they can just make firing windows on the side (or if you are really adventurous, then you could add sidecars :P)
     
  14. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Lol, now people will fight for the 3rd and 4th slot because the 2nd one fucks up when driver moves mouse
     
  15. ScardyBob

    ScardyBob Member

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    I think the AFV is already getting remodeled, so I imagine adding extra infantry ports wouldn't be too much more work.
     
  16. Wertbarg

    Wertbarg Member

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    well then, that works out perfectly :)
     
  17. Chris0132'

    Chris0132' Developer

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    Hurr sidecars.

    AFVs become some sort of bizzare land catamaran.
     
  18. OuNin

    OuNin Member

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  19. Mr.Bungles

    Mr.Bungles Member

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  20. Lazydog

    Lazydog Member

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    just for testing balance purposes, is it possible just to use the current model and bind the player entities on the side? it'll look ridicules, yes. but it can quickly see how balanced the feature would be without haven't to invest too much in the overhead first.

    I can imagine this being really well for BE early game if they work together (working in teams of four with an AFV taking down buildings, tanks, whatever)

    or just not used (everyone just telling com to get meds while everyone just runs around in their own AFV, like how it is now)

    like I said, it's all to encourage TEAMWORK! The feature is only as powerful as the BE team that actually coordinates itself to use it.
     

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