Mines Less Powerful?

Discussion in 'Archive' started by Krenzo, Sep 16, 2007.

  1. FishThePirate

    FishThePirate Member

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    Yes, those are all valid points. There were suicide bombers and kamikazi pilots, and I'm sure at some points there were soldiers who jumped on a mine purposefully. But I think most soldiers aim is to stay alive, not sacrafice their existence to allow tanks easier passage. I think that it is atleast a small stretch to say that it was a common practice to use your own soldiers to defuse minefields this way. POWs and enemies, sure, I'll buy that, but I don't think it is/was so common outside of those sorts of circumstances.

    Then again it's not my game/world. Maybe suicide is a common practice in the Empires-world.

    Either way, it was more of a preference on my part. I can live with mines that aren't invisible and so forth, I'm not bitter about it or anything. The only thing I think is a real problem is the defusal skill working while someone is in a tank. Is the driver reaching out the bottom of the tank, defusing them as he rolls over them, and then rearming them after he's passed?
     
    Last edited: Sep 17, 2007
  2. SwampRat

    SwampRat Member

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    I'd have felt a single mine should maybe allow a paper LT to survive, but barely if it did (say no armour left and flashing hull) - 2 should be doom for a plain armoured LT. Thats just my opinion. If you need 8 mines in one place to kill a tank, why bother having 8 single mines (apart from infantry who have to be silly to walk on mines)
     
  3. Private Sandbag

    Private Sandbag Member

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    in my opinion one mine should be death for even a paper heavy,

    certainly killing any vehicle if it has only one or two armourplates where it is hit, even good armour.

    why? it's powerful because it's meant to stop you. if a mine is anything less, anything at all, then you can just drive over the mine and then jump out and repair your vehicle. it utterly defies the point of having mines if an area of the map that you mine will take less time for the person to drive through and repair than to drive around.
     
  4. dizzyone

    dizzyone I've been drinking, heavily

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    I didn't mean it exactly like real life, you make a good point on that you wouldn't use your own trained soldiers to step on some mines. But for empiresmod or any other teamwork-objective based game it would make total sense. What I ment was it would totally make sense to use something disposable as a human life to get rid of mine fields for the tanks to pass, for empiresmod this would translate to the cheapest unit you have: Infantry that only cost a ticket.

    I just don't see the point in having them be invisible, unless there would be more going on, like that you would require you to have a grenadier in range to make the enemy mines be visible. In your average game you would probably prefer them to be invisible, but I've played many games where a whole area was avoided for most of the game as it was mined, and of course the grenadier took the time to remine it everytime, and strategically thats a huge advantage. (the grenadier taking the time to remine the area aswell as the enemy being aware they cannot pass that area with their tanks, good example of the latter would be on crossroads, canyon sof and isle to some extent)

    I don't have much to say on defuse, its the tank's only counter against mines, removing it could easily lead to heavy exploiting of this, or worse causing stalemates. Infantry trying to defuse a mine in the open, while no tank can back him up at all as the place is mined? Sounds like a one way trip, especially on close quarter maps like glycen and escort, and even in SOF and UC.
     
    Last edited: Sep 17, 2007
  5. Dubee

    Dubee Grapehead

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    this is the problem.. and i know now that i say this people will abuse it

    if you roll slowly onto a mine field they will all blow up in front of you taking 1 or 2 plates of armor and nothing else...

    now if you drive full speed onto the mine field it will destroy your tank..
     
  6. Broccoli

    Broccoli Member

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    16 mines to destroy any one vehicle is just total overkill. That's the entire supply of two grenadiers! That's crazy talk.

    paper starting tanks -> 1 mine severely damages, second mine kills.
    totally beefed heavy tank -> 6-7 mines.

    If a grenadier is willing to place all of his mines in one place, he should at least be rewarded with a kill (of even the heaviest vehicle). Mines go boom, they are to be avoided, and people should be forced to learn that. If mines become underpowered, who needs the defusal skill?
     
  7. dizzyone

    dizzyone I've been drinking, heavily

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    Isn't that a bug, where they blowup without the tank actually touching the mine. If thats the case, maybe the proximity of a tank to a mine should be fixed to where the tank is actually driving over the mine to detonate it. It might just be a feature though and that you're talking about something else...
     
  8. Dubee

    Dubee Grapehead

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    i like fishs idea.. rite now a tank can see a mine field slowly roll up to it and trigger them all with out taking much damage.. now if they were invisable(or almost invisable like scouts) he would think its clear and drive full speed into them..

    shit it could be a bug.. but if it is then its been in game forever
     
  9. dizzyone

    dizzyone I've been drinking, heavily

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    Thats a silly fix, mines not blowing up your tank because you drive up to them at slow speed should be fixed, instead of changing mines radically for the bug to be an acceptable side effect.
     
  10. Dubee

    Dubee Grapehead

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    i agree
     
  11. Private Sandbag

    Private Sandbag Member

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    i don't see what mines are for if not to stop tanks: if the weakest possible vehicle isn't killed by a mine then it can just be repaired and mines are useless.
     
  12. Opie

    Opie Member

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    I've tried to ninja the comm 3 times the first day the new RC came out, and 0 kills. I don't think the CV was even smoking. This is why I asked you if mines were nerfed.

    anyways...I think mine damage does need to be beefed up since you fixed mine damage stacking.
     
    Last edited: Sep 17, 2007
  13. Silk

    Silk Mapper

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    I think i agree. But only a little more powerfull though.
     
  14. Krenzo

    Krenzo Administrator

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    I've increased mine damage from 100 to 200.
     
  15. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Lol

    I was hoping for 150 :p
     
  16. L3TUC3

    L3TUC3 Member

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    We can always change it if they are deemed too powerful.
     
  17. knighttemplar

    knighttemplar Member

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    ohhhh snap

    That's a huge change
     
  18. Krenzo

    Krenzo Administrator

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    Ok, bidding starts at 100. Can I get a 101?
     
  19. mr_quackums

    mr_quackums Member

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    101

    filler
     
  20. Jcw87

    Jcw87 Member

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    I think we should try either 150 or 200 and go from there. If there is a problem, it can be changed. And keep changing it, till the right balance is achieved.
     

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