Melee

Discussion in 'Game Play' started by -=SIP=-, May 14, 2009.

?

Is melee overpowered?

  1. Yes and must be changed!

    7.7%
  2. Yes but also makes fun. Don't change.

    11.5%
  3. No. It's ok.

    48.1%
  4. It's underpowered. Make it much stronger!

    32.7%
  1. -=SIP=-

    -=SIP=- Member

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    Ok, now I also had some fun as scout with melee upgrade and squad hide.

    [​IMG]

    Is this overpowered? Or should we leave it because it is almost only usefull on escort.
     
  2. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    under power because of horrible hitdetection
     
  3. Goose

    Goose Member

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    It's fine. Melee hits are hard to land anyway with the latency issues and the lack of range it has. Melee not removing stealth while squad hidden may be the problem.

    Now if anyone can do that without squad hide.......

















    Oh wait
    Too bad I cut off my console early too.
    [​IMG]
     
  4. Mageknight

    Mageknight Member

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    It's okay. It's too bad it's unusable at over 100 ping, but there's not much you can do about that, I suppose. Maybe it's a wee bit underpowered, but I don't mind.
     
  5. Demented

    Demented Member

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    Melee has almost nothing to do with it. That's just squad hide with a weapon that doesn't reveal you. Imagine if the same applied to a heavy machine gun. THAT would be overpowered.

    Melee itself is rather powerful, but it's not practical enough to be as useful as it is powerful.
     
  6. Alceister

    Alceister Member

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    What we clearly need.

    Are more melee weapons!

    Rifleman can get a machete, Scout can get a stiletto, Engineer can get a pipe wrench, and Grenadier can get a sledgehammer.

    But honestly, I would like to see a dedicated melee weapon, other than the friendly tap on the back of the head.
     
  7. communism

    communism poof

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    to OP
    congrats you bit off everyone and squad hid on district. You rock, lets nerf a real skill because its sort of kinda of just a bit bullshit on district
     
  8. Drag

    Drag Member

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    I don't see why any of this should be nerfed. It's both hilarious fun.
     
  9. PreDominance

    PreDominance Member

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    Not to mention useful in rare occasions on Conquest maps; the majority of all maps in EMPIRES.
     
  10. Lumi

    Lumi Member

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    It works excellently on Streets of Fire, when you flank engineers.

    Scout + Melee Upgrade + Speed Upgrade + Health Upgrade + Hide = Super Spy
     
  11. PreDominance

    PreDominance Member

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    *Points to chokepoint on emp_canyon*

    Scout squad leader + Squad hide + Melee upgrade = Epicwin.

    Any valley-ish chokepoint is extremely lulzy to sneak behind.
     
  12. arklansman

    arklansman Member

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    Smoke nades + crowded armory + melee upgrade + mash mouse2.
     
  13. ScardyBob

    ScardyBob Member

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    QFT

    <filler>
     
  14. zenarion

    zenarion Member

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    LOLWUT?
     
  15. Dubee

    Dubee Grapehead

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    I just wish I would register hits for me. Seems like I hit some one 5 times before it kills them with melee upgrade.
     
  16. communism

    communism poof

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    Exploit? Great choice of wording there
     
  17. Chris0132'

    Chris0132' Developer

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    The only thing I dislike is that it's more powerful than guns in some instances.

    Guns should be able to do that, not melee.
     
  18. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

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    The only thing it's missing is a good *thwack* sound effect.
     
  19. Deiform

    Deiform Member

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    smoke + melee upgrade + weapon silencer + hide + enhanced senses is generally the best combo for the ultimate rax/armoury killer. People don't even know you're there until they all respawn and figure out what's going on.
     
  20. Lumi

    Lumi Member

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    Scout is the perfect melee class with the inate stamina upgrade. And concs.

    Flash and Bash.
     

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