I've thought about this issue many times before. How would you do multiplayer melee combat well in a video game? Lets take a look at some examples.... Fighting games have usually taken the same approach, with barely any difference, with a few exceptions here and there (ex: Soul Calibur, Bushido Blade). Adventure games usually take a hack and slash approach, God of War, Onimusha, Devil May Cry, etc etc etc. Assasins Creed combat was pretty fun, with a bit of tweaking I think it could be an awesome way to fight a multiplayer melee battle. I've never seen good first person melee combat. Its more about timing and looks REALLY awkward. Its more about timing your blocks, and aiming your cursor on the opponents head (ex: age of chivalry, PVK). If you've ever played Bushido Blade, that is my favorite ever game with melee combat in it. Where your weapons actually contacts matter. You can disable their arms and legs. And when you manage to slice their head or chest, they are dead in one hit. Its played using three stances, and three different attacks from those stances. Very fun, so sad Bushido turned into the Kengu series. http://www.youtube.com/watch?v=ng8XblLRYZM Mount and Blade Combat... It wasn't that good x.x So there it stands, how would you do melee combat? More especially, how would you like to see it done in a Source mod?