MDMPS AND RESULTS FROM TEST 3 (Bugtest) 30/11/11

Discussion in 'Archive' started by wealthysoup, Nov 26, 2011.

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  1. wealthysoup

    wealthysoup Lead Tester

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    If your client crashes save your MDMP from your steam folder and at the end of the night post a download link to them in this thread please. Include a brief description of what you are doing when it crashed. ONLY DO THIS FOR CLIENT CRASHES

    MDMP files can be found here: Steamapps/<USERNAME>/source sdk base 2007
     
  2. moonchild

    moonchild Member

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  3. Lollum

    Lollum Tester++

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    I tried to bring up the tactical map after joing a squad. Seems like everyone else crashed aswell.
     

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  4. CyberKiller

    CyberKiller Nyooks!

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    Last edited: Nov 26, 2011
  5. PredatoR[HUN]

    PredatoR[HUN] Member

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  6. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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  7. wealthysoup

    wealthysoup Lead Tester

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    RESULTS FROM TEST 3 (Bugtest) 30/11/11 (and mdmps)

    Big thanks to everyone that showed up and to beerdude for server support. I know that was rather boring even as far as bug tests go but hopefully now the server crashes can be debugged and fixed.

    What we acheived:

    1. Still crashes.
    2. Boat is now a boat and not an error.
    3. Couldnt check as spectator mode was disabled
    4. Actually wasnt minidump reporting That i meant (debug symbols working correctly). They are working now and we have crashed server several times for each server crash type (First 2 times for vehicle destruction, next 2 times for full APC and final time for melee from a vehicle)
    5. Both are delayed. Reznov found a bug relating to this which I will post on pivotal later.
    6. Bug is fixed (no longer shoot at hidden people)
    7. Couldnt really reproduce. Youzy(?) noticed that it recharged from 0 after changing team after dieing. This will need checked in a future test.
    8. Didnt get this done either (not many new bugs submitted anyway)
    9. Didnt do this as acheivements still crash server.
    10. Found several bugs but no gamebreakers. Bugs will be posted to pivotal later.

    Thanks (again) to everyone that attended.

    If i missed anything please post in this thread

    Update 22:30 GMT:

    Things to test during next testing session.

    1. Engineer tool starting with 0 ammo-->Only happens when player dies and switches team?
    2. Is vehicle target delay fixed?-->I.E. Infantry targets on HUD have 15 (or whatever) sec delay, has this been removed for vehicles?
    3. Check to see if loadouts are saved for duration of map or if they continue onto next map (aslong as server doesnt crash when CV is destroyed)
     
    Last edited: Nov 30, 2011
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Server and Client crashes can be debugged, a single person uploaded an old crashdump though (dated 26/11) :p

    EDIT: Some crashes seem to be corrupt or use an old version. In any case, thank you all for the crashdumps.
     
  9. wealthysoup

    wealthysoup Lead Tester

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    Squad/Commander targets dont have a delay on minimap but do have a delay on the players HUD. Is this the way these are meant to work?

    Also: Are targets meant to work on hidden scouts?
     
  10. Trickster

    Trickster Retired Developer

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    No to both, I think something with targets is going a bit wrong.
     
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