Max map size

Discussion in 'Mapping' started by Rossemikka, Oct 1, 2008.

  1. Rossemikka

    Rossemikka Member

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    I was told maps will be 'scaled up' 16x in a few patches time.

    Is this true? And will it mean maps are simply bigger, or everything smaller? :confused:

    thanks
     
  2. Empty

    Empty Member

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    It means that everything will be shrunk 16x. If you plan on making a 16x map, get started now. When 16x maps are added, aircraft will also be added. There is a slight possibility 16x maps might be released without aircraft to see if extremely large scale vehicle maps can work. Stay tuned.

    [2x, 4x, 8x, and 16x are also possibilities, 16x is the only one set in stone though.]
     
  3. Rossemikka

    Rossemikka Member

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    Ah damn, textures will look horrendous.. ah well. cheers
     
  4. Empty

    Empty Member

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    Scale them down. Do you know how?
     
  5. blizzerd

    blizzerd Member

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    use <tl> + the scale tool, can scale a whole map in a few seconds if you know the decimal for it


    edit: save before use, only my dual quad core rig can pull this off in a reasonable time with larger complex maps
     
  6. Empty

    Empty Member

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    I meant the textures. He didn't seem to realise you can scale them down.
     
  7. Rossemikka

    Rossemikka Member

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    lol. arnt textures set to a resolution, so scaled textures will be smaller but hard to discern detail.
     
  8. Empty

    Empty Member

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    In't thought of that, I'm sure the devs will have a solution.
     
  9. blizzerd

    blizzerd Member

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    not that i am aware of
     
  10. Demented

    Demented Member

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    Put the texture scale (in the Texture Application tool in Hammer) to something like 0.01 or 0.02, which would be equivalent to 0.16 or 0.32 for a normal map. (The standard in HL2 is 0.25).

    I presume you'd be making maps specifically for the 16x format, so this wouldn't be an issue.

    As far as map sizes, 2x would be nice for larger maps still within the realm of sensibility for vehicles/infantry, and without sacrificing too much brush detail. You could fit in 4 emp_islands with room to spare.
     
  11. arklansman

    arklansman Member

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    You don't have to use the entire area. ;)
     
  12. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I MAKE A INFANTRY ONLY LABYRINTH MAP AT 16x SCALE
    AND FORCE PEOPLE TO PLAY IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  13. blizzerd

    blizzerd Member

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    I would love to try your map if you want it mayama, do your best!
     
  14. Demented

    Demented Member

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    Note: "and without sacrificing too much brush detail".

    In a 16x map, the smallest features would be 16 units in size, unless you want to risk making brushes in Hammer that are less than 1 unit wide (which, as you may gather, risky). In a 2x map the smallest features would be 2 units in size.

    Though, I suppose you could argue between 2x and 4x...
     
  15. Empty

    Empty Member

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    Last edited: Oct 2, 2008
  16. BumGravy

    BumGravy Member

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    I believe this is why devs have said previously that if they made 16x maps they would primarily use models for structures and detail.
     
  17. Empty

    Empty Member

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    I suggested bunker models along with small forts etc. It doesn't have to be pretty. Maybe blizzerd can model us some.
     

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