Discussion in 'Closed bugs' started by D.D.D. Destroyer, Jan 22, 2014.
Wasnt being literal there.
The entire round would consist of nothing but random sounds, and incoherent rage.
I remembered this thread and decided to look into it again because I've fixed most of the bugs in the port. Turns out there *was* an actual reason for it! It transmits the value without a sign bit, so if you try to go under 0 tickets, it overflows backwards. The solution was to make hitting 0 tickets losing and locking spawning at 1 ticket, but obviously that doesn't seem right, so the solution to *that* was to subtract one ticket from the display.
Or you know, make it signed so it can be -1. That works too.
Anyways, should be fixed.
See, this is the kind of Gif posting I can get behind.
I forgot about this one. It'll take some extra testing because it might have an issue or two near the very end of ticket usage, but we'll find out, I guess.
Unless you've yet to put it on the public release, it still doesn't work that way - my map has x-1 tickets displayed.
It's not public yet; I'll most likely do it tonight when no one's playing.
When no one's playing.....
Thats a good joke.
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