Maps start with x-1 tickets

Discussion in 'Closed bugs' started by D.D.D. Destroyer, Jan 22, 2014.

  1. Z100000M

    Z100000M Vithered Weteran

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    Wasnt being literal there.
     
  2. BigTeef

    BigTeef Bootleg Headshot master

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    The entire round would consist of nothing but random sounds, and incoherent rage.
     
  3. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    I remembered this thread and decided to look into it again because I've fixed most of the bugs in the port. Turns out there *was* an actual reason for it! It transmits the value without a sign bit, so if you try to go under 0 tickets, it overflows backwards. The solution was to make hitting 0 tickets losing and locking spawning at 1 ticket, but obviously that doesn't seem right, so the solution to *that* was to subtract one ticket from the display.

    Or you know, make it signed so it can be -1. That works too.

    Anyways, should be fixed.
     
  4. McGyver

    McGyver Experimental Pedagogue

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    [​IMG]
     
  5. Trickster

    Trickster Retired Developer

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    See, this is the kind of Gif posting I can get behind.
     
  6. LordDz_2

    LordDz_2 Strange things happens here

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    More! More!
     
  7. McGyver

    McGyver Experimental Pedagogue

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    [​IMG]
     
  8. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    I forgot about this one. It'll take some extra testing because it might have an issue or two near the very end of ticket usage, but we'll find out, I guess.
     
  9. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Unless you've yet to put it on the public release, it still doesn't work that way - my map has x-1 tickets displayed.
     
  10. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    It's not public yet; I'll most likely do it tonight when no one's playing.
     
  11. Sgt.Security

    Sgt.Security Member

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    When no one's playing.....:(
     
  12. BigTeef

    BigTeef Bootleg Headshot master

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    Thats a good joke.
     
    Last edited: Nov 10, 2014

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