Map Spotlight: emp_canyon

Discussion in 'Mapping' started by [lodw]keef, Feb 22, 2010.

  1. [lodw]keef

    [lodw]keef Hobbit

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    Spotlight on Canyon

    Please keep vulgarities and arguments to a minimum. Post only if you have something constructive to say.

    This might not really render to have a spotlight thread but w/e. With the upcoming release I decided to put this out as well since ive been tinkering with it. All I really plan to do is change out the textures to more of a look with the old emp_canyon. Just having a little issuse with the rock models but that should be solved shortly. This thread just to see if there are any quick easy ideas or w/e people might have an opinion on. But for the most part this is just a texture swap.




    [​IMG]

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  2. Empty

    Empty Member

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    Looks good.
    I vote we make it rain.
    [/desperateforwork]
     
  3. Theowningone

    Theowningone Noone likes me :'(

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    I'll take care of the rocks today when I get home from class.
     
  4. LordDz

    LordDz Capitan Rainbow Flowers

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    Can you perhaps add an anti cv filter vehicle block into the crates? :P
     
  5. Metal Smith

    Metal Smith Member

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    sorta cloudy and grey might make it a tad better actually. It's very bright right now.
     
  6. Trickster

    Trickster Retired Developer

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    Sunny maps are nicer.

    Also, some ref movement could be nice to balance things up a bit. Someone once drew up a diagram to explain, but in general the refs are too NF sided usually. I can't describe how off the top of my head but I think only 1 ref needs moving.
     
  7. Omneh

    Omneh Member

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    Needs grass. :3

    Also, water in the craters, if you are having rain. Would look awesome.

    Otherwise, looking good. Nice job as always keef.
     
  8. ScardyBob

    ScardyBob Member

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    If you could do this, it would make canyon awesome.
     
  9. flasche

    flasche Member Staff Member Moderator

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    emp_insur...err...canyon?
     
  10. Dubee

    Dubee Grapehead

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    Make the water in the craters slowly drown the tanks too so if they get stuck they will just die.
     
  11. Metal Smith

    Metal Smith Member

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    also, add that func_train nodraw box of death that fly's around the level :D
     
  12. Headshotmaster

    Headshotmaster Member

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    Actually, if there was rain on this map, it would be even more awesome.

    But it needs to come down hard, like the fist of an angry god.
     
  13. Empty

    Empty Member

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    [​IMG]

    It's a lot thicker ingame, I dunno why it's so sparse in the screenshot.
     
  14. Headshotmaster

    Headshotmaster Member

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    Sexy. I've always been a fan of your hard work on particles. :D

    Now we just need a cloudy skybox :X
     
  15. Omneh

    Omneh Member

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    detailsprites plox :3

    Also, the grass texture seems to become blurry at longer distances, not a good look D:

    I love the rain though, nice job. Makes func_precipitation look even worse than it already does.
     
  16. Trickster

    Trickster Retired Developer

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    No they don't. That's because he doesn't have anisotropic filtering on 16x.
     
  17. [lodw]keef

    [lodw]keef Hobbit

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    Oh yeah i forgot about detail sprites, great jorb omneh I guess I wasrushing it to much
     
  18. Brutos

    Brutos Administrator Staff Member Moderator

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    Rain makes me sad :(
     
  19. [lodw]keef

    [lodw]keef Hobbit

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    Rain doesn't reallly Need to be added I just put in support for it, then we have the option to do it requireing little to no effort to implment. Like duststorm we can leave to option up to the player to have the particle effects on, then they atleast have the option
     
  20. communism

    communism poof

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    DONT FUCKING TOUCH MY CANYON
    [​IMG]
     

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