Trust me unlike idiots who ask for feedback then get pissed out by the replays, I will not be like that. Everything you said is noted. The light_environment I used was the default angles. I will adjust it. The lighting is and will always be worked on. The info like logos I will add on while I work. The lighting issue is beng fixed for this also. I knew I had the shadow problem, and said so. I want the displacements not to be that high, but they must not be easy to get by using a tank. I was testing to see if it worked. Orginaly, the area was tighter. When I increased Y by 50% they got ugly. I will just bacuse this map is going to lag a bit for most people. I will remove it but I will leave a little on the side to make the comm view not look like crap.