Maybe it's just me but it seems not a lot of people use it and it'd be really cool to have one type of armor that sticky bombs cant stick to. Perhaps modify reactive to repel them. Might make more people be interested in it. If someone thinks another armor type deserves this 'feature' feel free to suggest but i think the others are pretty useful. *NOTE* this is only here stead of suggestion thread cause of the sticky bomb mention
if they are actual "Sticky" bombs then all armors are useless; on the other hand if they are magnetic then perhaps some fluff can be given
i wouldn't be so glib-- i agree, the only armors i really see used nowadays are bio and absorbant... I may not agree with his suggested solution, but the problem is certainly there. But now that I think about it, I ussually don't tank unless i have to, or resources are abundant, which means i mainly hop in one on only certain maps. That might be skewing my observations of what armors are used.
Absorbant and Bio are used as early armors. Commanders that don't focus on early tactics will research other armors lile: Composite and Reflective which are in general better for late game fights. A commander wasting resources on reactive is a complete fool. I did it once some RC's ago on a PUG match and it ruined my team. Yes the research choice ruined the match. The only thing it is useful against is bio weapons and Railguns/fast weapons. But this advantage doesn't count much: It has mediocre health and is so expensive and heavy that you CAN'T get much of it on a tank. As I understood reactive "should" vaporise some incoming projectiles before impact thus it gets hit less but is weak if it gets hit (or heavy, or expensive) I personally like the sticky bomb idea but without reducing weight and cost of the armor it is still not worth taking. I'm just guessing here: The changes in the armors took away reactive's damage reduction and left it crippled? There may still be an angle modifier in the script files (don't have access to them now) The bio and railgun advantage can't be the reason for the armor being so expensive and heavy.
Sticky proof reactive does sound cool. I wouldn't mind the heavy part of the armor but I do mind the expensive part.
well logictically speaking 'REACTIVE' to me sounds like it adapts to the contact it receives. So if a sticky-gummy like object is thrown at it opposed to a missile it could adapt and allow it to be stick-free. Then the stickyless nade falls to ground so it could still damage the driver if not moving. it's not making any tank impervious to them just a neat way to allow people a chance whilst encouraging comm's to research it on classic maps.
yes it is. LINKY This is why I didn't mind the extra weight of reactive... I mean... your carrying extra explosives(or rubber) with you after all..
Why not make it have the ability to reduce the amount of heat taken by sticky bombs or Plasma weapons. Wouldn't give the tank the ability to take more heat, but would just make the amount of heat xfered from a plasma weapon 10-15% less than any other type of armor
Maybe just give it slight damage modifier value, like 0,95 or something like that and slight angle modifier like 0,2-0,3 or something. I think that would boost it a lot.
what if sticky bombs where blown back when thrown at reactive? That would add some interesting strategy
That is what I was thinking, maybe allow it to do some damage. When a nade is tossed at a tank it is met by a blast from the armor destroying the nade instantly, before it comes in contact with the tank and has a chance to pop.
If that happens it should still do minor damage to your armor... after all you lost an armor tile that exploded.