Cause it only takes 4 rofflemen in a jeep to kill a barracks in the time it takes to toss 2 grenades each. Ammo upgrade and 4 just in case.
4 engineer could do the same job. The fastest team could be 3 engineers and one scout. So don't change it. Teamwork should be always very effective.
If you can get close enough to sticky something you deserve the kill, I want seismics to work that way.
4 riflemen in a jeep? How often does one jeep make it past enemy lines? It would be max 3 roffles and one gren at least..
Have you ever seen an NF jeep drive right next to a BE heavy and a few seconds later the heavy is destroyed? I have.
It's not exactly easy to drive right up to a heavy and sticky it with two or three stickies and surviving. Except on vehicletraining, me and Bobbus do it all the time rofl
I have to side with DZ on this one, if you can coordinate that well to take out buildings and tanks I don't really see a problem with it. It's not as if they can take down whole bases using it, unless the whole team does it in which case why should the whole team attacking a base not result in a win?
Missed my point on this one. 4 rofflemen can do this in 2 seconds flat. I'm saying, make it take at least another 4 stickies to kill a building (33% resist?) 2 riflemen can do this if they have 6 seconds in the enemy base, which is more difficult if turrets are placed well. But seriously, 8 nades killing a building. Actually it's less than that I think. it just was 8 when we did it last night when there were 3 engies scrambling to fix it.
Rax goes down with 8. VF goes down with 5-6. I'm not sure about the vf cause we had an engy chucking regular grenades, and a roffle throwing regular grenades. It's not as bad as it used to be with it only taking 4 sticky's, but it's still pretty easy. Might as well just call it TNT and be done with it.
I was gonna type...rax, vf, and radar has same hp. Thus, you need 3rofle with ammo upgrade, or 4 rofl and 2 have ammo upgrade.