Make armor and engine tabs stand out more

Discussion in 'Feedback' started by Jcw87, Jun 30, 2007.

  1. Broccoli

    Broccoli Member

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    I like them, but the skills menu could be compacted further:

    [​IMG]

    Also, isn't all the interface stuff defined client-side in scripts? Could you theoretically make a working version of this with no new code?
     
    Last edited: Jul 10, 2007
  2. Chahk

    Chahk Member

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    This is by no means a "finished" look I was going for. Think of it as a suggestion for the layout of various interface components. The finer details would be up to the Dev team.

    The idea here was to get rid of tabs and present all three major customization components on a single screen. If things look a bit crowded, that's because I reused the screenshots (from the wiki) of the existing interface. Obviously the graphic assets for borders, buttons, scrollbars, etc. would need to be slimmed down to free up some screen real estate.

    Hmm... Not a bad idea, let me see if I can mock that up...

    [Edit]P.S. The PSD is too large to attach (3.8 MB), so PM me if you wannit.[/Edit]
     
    Last edited: Jul 10, 2007
  3. Bodrick

    Bodrick Ye Olde Supermod

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    Save as png?
     
  4. Chahk

    Chahk Member

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    No, I meant if someone wanted to play around with the photoshop file, I can PM it.

    Anywho, is this any better?
    [​IMG]
     
  5. Private Sandbag

    Private Sandbag Member

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    We need different icons for each armour / cannon / machinegun etc
     
  6. Chahk

    Chahk Member

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    Someone said they were working on it already.
     
  7. knighttemplar

    knighttemplar Member

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    I like it

    Now get rid of that drag and drop, and let me just highlight the engine (and armour) that I want
     
    Last edited: Jul 10, 2007
  8. Chahk

    Chahk Member

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    That might work for Armor and Engine, but not for weapons since you can have multiple cannon/missile slots.
     
  9. FalconX

    FalconX Developer

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    I like the first vehicle customization chahk posted better than the second. It looks cleaner because each major component is seperated. Would look even better with a different image of the tank to go in one of the boxes, to get 3 angles, but that would take up valuable art time.
     
  10. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Maybe for the engine, make a top-view open end of the vehicle in question. But then again, probably be hard to make.
     
  11. knighttemplar

    knighttemplar Member

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    That's the most important question IMO
     
  12. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    I like the first vehicle customization picture because it isn't too compact but still it's quick to go through when you have to push some tempo and enemy is in your base with nuke tanks and arties.

    About the skill selection menu, I don't like at that. Even it is slightly slow to everytime press that drop down menu when I want something in the other menu but first of all that new interface wouldn't fit on my screen and second of all I think that starts to be too compact and in my eyes it doesn't look good.
     
  13. Caelo

    Caelo Member

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    thats why they added customizable presets! Although they still dont work, do they?
     
  14. MOOtant

    MOOtant Member

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    I'd love to see all skills on one screen in next RC/1.08/whatever.
     
  15. Private Sandbag

    Private Sandbag Member

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  16. arklansman

    arklansman Member

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    They work, it's just that if the one you want is already selected, you have to select a different one and reselect it. :)
     

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