Major lag bug with emp_*_brush

Discussion in 'Support' started by InstantDeath, Mar 29, 2007.

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  1. InstantDeath

    InstantDeath Member

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    Map: Escort
    on team: NF
    Server: BSID battlefield #1

    description:
    caused major lag when I (an engineer) was rebuilding the wooden walls when at the same time a brenodi apc was clipping through the unbuilt wall. It caused major lag and the server had to be restarted. The wall was never fully built. it only began to lag when i attempted to rebuild it at the same time the apc was headed through.
     
    Last edited: Mar 29, 2007
  2. dizzyone

    dizzyone I've been drinking, heavily

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    have you tried to reproduce this?
     
  3. Solokiller

    Solokiller Member

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    The entity is emp_eng_map_model.
     
  4. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Yes, this is a known bug (methinks). Kind of annoying when a comm places a bazillion crossed walls and suddenly the server starts to cry :p
     
  5. Solokiller

    Solokiller Member

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    Walls are also emp_eng_map_models, i believe.
     
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