Ever since 2.2, there's been a dev vs player battle on release scheduling. Devs can't get things tested without making a public release (*cough* 2.2), and players are stuck with the consequences. Instead of changing the impossible, how about trying something logical? Here's my suggestion: Using SteamWorks, follow the below cycle: Add/change/remove feature Normal "does it crash?" testing Push to SteamWorks Receive player feedback (maybe some kind of option on the main menu?) Repeat step 1 When everyone screams "wtf complete fail revert it," either fix the problem within one week or revert it until the fix is ready. It's not optimal for the devs or the players, but it's a decent compromise in my opinion.
This should be in the suggestion forum, because it is an awesome idea that would actually work. /Vote Congrats, you're totally a troll. Go back to your troll cave please.
For those of you who don't know the SteamWorks story... Valve is dragging their feet and mootant can't finish setting it up until they give him something.
That's trolling? He made 3 posts on 3 different topics saying things along the lines of "devs don't listen they should go fook themselves" then he makes a thread talking about steamworks, which if you were paying attention, just recently they tried and failed to get working the steam distribution and had to revert to RC's. That's not me trolling. Trolling would involve some sort of "hurrdurr"ery. That's me getting entirely irritated by reading a few posts then a suggestion that seem to be saying the same kind of thing, all in quick succession. If i'm wrong, then i'm sorry, but that's how it looks. And i'm not enjoying being called a troll. You've been around longer than I have and read many of my posts. Does that really indicated to you that i'm just here to troll?
Right... And if people did, 2.2 would've been what we know as 2.24d... When you misread several posts and wrote an opinion that lacked grounding in factual information, yes, some people consider that to be trolling. The first post I made was to fix what was broken in 2.26 and explaining why it was broken. The second post I made was agreeing with FN in the 2.27 topic, taking a rather negative view and not offering a solution. The third post was this topic, offering a solution to the release quality issues. Just bitching about something and not offering a solution is trolling, so I decided to offer one.
Trickster is probably referring to a Valve drama where they tried to block people from using hat plugins on TF2.
Ah I see, sorry, most people do all three things at once, so they don't have to post three different things all based around one core issue and make it look like they're just posting the same thing again. See in my head, unlike yours, it's obviously the same thing; one is the opening part of the argument, one is the meat of the argument, and one is the end of the argument - typically all contained in one post. But I guess that's where we're different, seeing as you can only take that one step at a time. Sorry I overestimated your capabilities. You were not, in fact, stating the same thing three times, and I apologise for saying as much.