speaking of mines... they need to only get set off when a tank runs them over.. i was just playing and saw my mines blow up 2 feet in front of the tank that set them off.. that really needs to be fixed.. but ontopic i think more tips and story lines can be put in.. i think ive seen every loading screen..
As far as RC 25, yes. The other day we (Avair, Kamber, & I) were 16 mining every NF vehicles over the broken bridge on SoF.
im not saying take the 9 mine trick off.. its just that once a tank gets armor and it rolls up to some mines slow enough it will barley hurt him.. which sucks when a lone gren has to hold off some tanks.. the problem is the explosion is only hitting a small portion of the tank.. mines seem to only work agianst paper tanks now
i don't want to be an asshat, but do the pictures seem rather blurry to you? like; low resolution? I'm on a standard 19 inch monitor.
What he meant is that if a tank approaches slowly enough, the mines blow up before the tank runs them over. Meaning that the explosion is far enough away that the mines barely hurt the tank...
No shit. I didn't get that! Of course I got that and even you slowly roll up to the mines you may still get flipped. I did a barrel roll from 8 mines when I slowly moved my artillery next to them and they blew up enough far not to take all my side armor plates away but they still did hurt. Also on Escort normally every single tank driver has defusal so the mines blowing up too far away isn't even a problem on this map. They only can be detonated if BE team's undefusal skilled player steps on them or all of the mines get blown up by the 9 mine trick.