Lighter Vehicles / heavier missiles

Discussion in 'Feedback' started by davee magee, Aug 14, 2007.

?

What do you reakon?

  1. Heavier missiles?

    70.0%
  2. Lighter tanks?

    20.0%
  3. None of the above...

    10.0%
  1. davee magee

    davee magee Member

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    knicked off another thread...
    thought it might get more noticed by the BOSS if it was its won thread.


    i.e:
    heavier missiles = shock tanks when hit / more impact (and realism without ruining gameplay)

    lighter tanks = same result as above, but might change gameplay in other area's aswell.


    *edit*
    can someone posta link to the other thread that mentions this, i cant be bothered
     
    Last edited: Aug 14, 2007
  2. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I have problems properly understanding what you mean. May be your spelling, may be the migraine I currently have.


    Can I ask for you to elaborate on what you mean?
     
  3. KILLX

    KILLX Banned

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    dont be a lazy fool, give us the damn link.
     
  4. Private Sandbag

    Private Sandbag Member

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    when you say "heavier missiles", what you mean is "the missiles create more of a push when they expload" right?

    well, currently cannons and missiles knock infantry pretty far, so increasing that might just make things stupid.

    alternatively, we can make vehicles lighter. I think this is definately the way to go.

    having tanks that actually rock when hit by explosives, having jeeps that when they go over a bump get some air as they would do... it would be awesome.

    another way of looking at this is thinking: are our vehicles reacting the way they should? if you think they should notice if they've been hit by explosives, then perhaps we can change it so they do.

    -----------

    you might want to add that if we make vehicles lighter (by a factor of 2, say), then we need to make the engines less powerful (by the same factor) or the accelleration will go through the roof...

    -----------------

    also, if we make the vehicles weigh half as much, the phys push of mines should be half as much too, because currently that's quite a lot, and it works well.
     
  5. Gunnery Seargent Hartman

    Gunnery Seargent Hartman Member

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    I think he want's projectiles to transfer kinetic energy to tanks, rocking/pushing them on impact.

    If that's the case, I agree that the Railgun for example should do so, but not those slow standard cannon shells and missiles.
     
  6. Private Sandbag

    Private Sandbag Member

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    well all cannons should. and they can. just they are too weak already.
     
  7. Shinzon

    Shinzon Member

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    If you get hit in the face by a missle or a tank shell... It will either rip through you or push you really far away... (Or splode you into a million pieces)

    This might lead to exploits of the faster firing cannons; as in use them to push the tanks around; similar to that of the Tank jousting of the pre public beta...
     
  8. KILLX

    KILLX Banned

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    i wanna tank joust :(
     
  9. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Note that if you make tanks lighter, jeeps are going to have a hoot time getting under them...
     
  10. Bodrick

    Bodrick Ye Olde Supermod

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    All the vehicles have a gravity modifier on them, which increases the effect of gravity by 40%. At least, I think that's what it does :) Maybe if this was tweaked somewhat, you could get more air-ry jeeps.
     
  11. FalconX

    FalconX Developer

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    I assume you mean this suggestion for atmospheric effect?
     
  12. Private Sandbag

    Private Sandbag Member

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    jeeps won't be able to get under vehicles any easier because the jeeps themselves will not have as much momentum.

    anyway; used in conjunction with the jeep penalty when colliding, this could work (that is, that jeeps take substantial damage when colliding with enemy vehicles)

    ----------------

    edit: at falcon- yeah, although i think it's more to regain reality than just to make the game look pretty
     
  13. davee magee

    davee magee Member

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    ok lighter veh's it is then

    sorry fr the confusion,
    people were right in thinking that i wanted to increase the effect of missiles on vehicles, i.e rocking them when they hit.

    i wasnt really interested in the effect on infrantry to be honest.

    just the idea of a tank rocking when the missile / canon hits it is really cool
     
  14. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I think tanks should have more climb. Be able to drive over turrets etc.
     
  15. davee magee

    davee magee Member

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    good idea, would be hard to implement me thinks tho.
     
  16. Private Sandbag

    Private Sandbag Member

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    why are people voting "heavier missiles" if that means that infantry are going to get sent flying miles across the map if implemented.
     
  17. arklansman

    arklansman Member

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    That's no different than bullets. :rolleyes:
     
  18. KILLX

    KILLX Banned

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    i dont think it would be too hard for tanks to climb turrets, would probably just need a vehicle only surface for it to drive on that covers the turret, like a ramp that only vehicles can use
     
  19. Private Sandbag

    Private Sandbag Member

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    why would you want vehicles to drive over turrets though?
     

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