light/medium tank upgrades it come pretty much from the "the latest researched vehicle is the best" thread. currently, the light/medium tank is useless/not used in lategame, or even by attacks on a base. becouse heavys have no weakness compared to lights/mediums theyre fast theyre have MORE firepower theyre have MORE armor theyre can load many different weapons , making different armors pretty much useless. here is the suggestion 4 researchable upgrades for mediums and lights who improve the stats of the vehicle Lights: - increase the maximum load of armor. - weight decrease (or max weight increase? ) - a additional weapon slot for CN, or ML - better handling/grip? (unsure about this one. maybe you can add more weight in the code. decreasing fliping etc. ) Mediums: - armor increase. (like the granadier skill. make armor plates stronger. ca 30-40% ) - additional weapon slot for CN or ML (one of them, need to be playtested ) - max weight increase. ( i have already trouble whit CG and a stnd CN ) - horsepower increase? (make the motor speed up faster. unsure ) place in the research three: - the lights upgrades should become avelable after the research of the medium tank - the medium upgrades can be avelable after researching the medium. any other ideas? i just think that mediums/lights are not used, even in MIDGAME this upgrades should make the mediums/lights more usefull. another one: just some things (cosmeticaly and gameplay wise ) - i think that the BE heavy, should have the colours of the BE team. instead of this brownish rosty.he really fall of the concpt. - a model of the NF medium. he reallly looks like a heavy. maybe differenciate that a bit. now some gameplay things: -the heavys. are too fast. ever tried a 3 phase heavy? he is fast as a jeep! i think that the heavys should be slow, but devestating. - for all mediums/heavys: plz make, that you can turn the tank whitout moving forward. mean, on one spot ( lights can not. becouse of wheels.) pros - make the light tank usefull in midgame - make the medium tank usefuller in lategame - force players, who dont like moving slow, get a medium. - no more endless waves of rail heavys.... - content going used. cons - need balancing time. - LOTS OF CODING WORK duh. dont know anymore as these two also i whould like too see, that the tanks FEEL like a 40-60 ton warmaschine.
I would say instead of making it two separate researches, it would be just one in the advanced chassis branch along with Heavy and Artillery.
I think the upgraded and avanced chassi's themsleves should be able to upgrade the lights so upgraded chassi does it to the lights and advanced chassi to the med? sounds like alot less coding to me
I think that light tanks and mediums should not be upgraded with just more armor and guns because than they are just different looking bigger tanks. Something to research that makes them good in late game in another way would be great.
The balance is fine. Heavy tank manoeuvrability is TOTAL SHIT. Mediums can easily out manoeuvre Heavies, which makes up for the lack of armour and firepower. No, mediums wont win in a straight up shooting gallery, but then your using them wrong. The biggest issue in Empires isn't the balance, but more so how you need to utilize things to be effective. There are countless ways to use a tank wrong, each chassis is rounded around a purpose. Light Tank's are fast and agile with low firepower. Mediums have good speed and manoeuvrability as well as good armour and firepower. Heavies have great armour, great firepower, and absolutely shitty manoeuvrability. Use the tank in the situation its built for, the way its built for. Not all tanks are designed to be straight up boom tanks. Short of being in a Heavy, point and click will get you raped.
I think we really should make the heavys slower it just doesnt feel right. I heard that its not possible to make the empires tanks act like real tanks in terms of turning without moving forward. Some tanks, mostly the be medium have to nasty habit to stick to a wall you touch with one of your sides. Its sometimes really hard to get away from the wall.
No, all heavies and mediums can turn on the spot. I have done it, it's my main driving method. Drive, stop, rotate, rinse, repeat.
The problem is, you'll make the small tanks stronger and then to balance you'll make heavies stronger. Then what does infantry get? Owned even more.
Where does the AFV fit into all this? It turns, haven't you played empires? AFVs APCs and LTs don't turn on the spot, all other tanks do.
nope heavys dont get upgrades. they are already too strong. and plz think that in the moment the upgrades come, heavys already are researched. and if infantry fight vs a heavy or a medium is no difference. even when the medium is not upgraded. they get owned. it do only affect the tank vs tank combat. give them, who have only a medium, a chance to stand vs a heavy. (1 upgrade cost only 2/4 of researching heavys. mean that you can research heavys or full upgrade a medium/light tank. each tank have 2 upgrades. 1 upgrade have 2 effects. see in first post. heavys are still strong. and heavely armored, but as con theyre damn slow (even whit 3 phase ) ANOTHER SUGGESTION. these are mostly eyecandy suggestions. but they should add such much addmoshere. sound: movement sounds.. a tank should sound heavy , and you should hear the typical tank "wheels" sound.... instead of hl2 jeep motor.. firing sounds: LAUDER! A BOOM! effects: cannon effects: now. its sometimes hard to differincate a cannon from a rocket, remove the firing/smoke trail, instead add a big smoke cloud after firing, by the tank. show the weapon on the tank. its a slightly change of the model by the tanks.. i whould like to see from where the rockets come, when someone fire them. i suggest. middle tanks get a small rocket pod. http://planetside.station.sony.com/images/in_dev/p-rocket_pod.jpg heavys 2 just that the rockets arent going to appear in the air..
While there is nothing wrong with this as a suggestion, I do believe that your solution to the issue, only adds to it. While an improved light tank, will make the "light tank" be able to useful for a longer time, but the funny thing about it is, only the "improved" light tank will. Which means that the light tank you start the game will still become obsolete. Whether or not it adds an additional light tank chassis, or that it upgrades the base, it does not extend the life of the first you begin with, which IMO should be the focus of a balance change like this. I would like to note that something slightly similar to this suggestion is being planned. Not like this however.
ehm . i meand that, whit this upgrade, after research. the light tank is still a light tank. but have automatical this upgrade. in early game you build a light tank like now. after research, you build a light tank like now, but it have upgrades. not a additional chassis! its much like the skills for infantry. rifleman is still an rifleman, but have better damage whit the skill.
I did mention that it doesn't matter if its an upgrade or an additional chassis, my point still remains. A riflemen is the same riflemen from start to end, that should be the favourable balance to uphold for tanks too, not in the same context, but by customization the light tank you should start with should still be a viable tank in mid game. The thread "The latest researched vehicle is the best" is not fixed by adding researchable upgrades (unless its part of customizing) because it's the same problem, what ever you research last is the best, whether its upgrading or an additional chassis, that's what I was trying to say.