Let's have a silent engine?

Discussion in 'Feedback' started by BitterJesus, Dec 21, 2009.

  1. BitterJesus

    BitterJesus Member

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    So you can run over infantry without them hearing.

    Probably gas turbine as it's never researched anyway.
     
  2. Varbles

    Varbles Simply Maptastic. Staff Member

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    I like the idea of a 'stealth' rating for engines, which could affect the amount of time they appear on minimaps when spotted, and how far away from a radar they must be to show up. Not so sure about the actual sound tho


    Also maybe it could affect turret and ml homing?
     
  3. LordDz

    LordDz Capitan Rainbow Flowers

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    Scouts silencer skill is perfect for this!
    fission + silenced. :)
     
  4. PreDominance

    PreDominance Member

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    f-no.

    3phase + silence + radar stealth = APC rush of death.
     
  5. Empty

    Empty Member

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    Or maybe we just keep things as they are.
    We have scout skills for this kind of thing.
     
  6. Varbles

    Varbles Simply Maptastic. Staff Member

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    we have a riflemanbpower to supplement weapons, gren power to supplement armor and weapons and all around tank protection, an engy power for engine cooling and repairing tanks, and a scout skill to supplement speed and a skill that flat out gives radar invulnerability. The ones that stand out are defusal and radar stealth because they are skills that do not supplement but are standalone and 100% immunity.

    The only other skill thats like it is defusal, which guarantees total immunity to mines and is considered OP by many. We should avoid skills that give a flatout immunity and instead change these to skills which supplement a property of the vehicle.

    I am an avid scout user and i use these skills all the time. I dont want to cripple the scouts vehicle abilities i just dont think a skill being underused warrants it being incredibly OP compared to others.
     
  7. Empty

    Empty Member

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    I stand by my idea that defusal shouldn't affect tanks, only infantry.
     
  8. Krenzo

    Krenzo Administrator

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    There was a bug in pre 2.0 or so where you could get your engine sound to cut off. It was lame.
     
  9. FN198

    FN198 Member

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    still exists my brother
     
  10. Demented

    Demented Member

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    Definitely still exists. ... And it's not lame! :(
     
  11. Dubee

    Dubee Grapehead

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    This will go good with the invisible tank armor suggestion.
     
  12. Krenzo

    Krenzo Administrator

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    Well shit, I'm recalling 2.0 then.
     
  13. Andariel

    Andariel Member

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    i personally like the idea of a noise rating for engines
    the noise of tank does alot to its prewarming time whereas a more silenced engine could be usefull to ambush engineers doing dirty work (id seriously hate a silent engine)

    if you ask me all engines should have different sound too

    fission a slight hummm, gas turbine, dunno bttf delorian?, bio could sound like some cheapass "it got 4 wheels so it must be a car" fiat panda like
     
  14. Empty

    Empty Member

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    As if it wasn't hard enough already to avoid treads.
    Fucking drivers.
     
  15. Solokiller

    Solokiller Member

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    A 3 phase engine is actually kinda silent, until it starts to wear out, then it starts making scratching noises, if the coils don't burn out or anything. Wiring a 3 phase engine in the wrong way also causes more noise, and an increased power drain.
     
  16. -=SIP=-

    -=SIP=- Member

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    Hey! Krenzo is back. Maybe he now can a least update www.empiresmod.com (screenshots/videos).


    And for the silent engine I don't see the need for this. Infantry have already a hard job against tanks. And getting overrunned sliently from behind doesn't make this job easier.
     
  17. Metal Smith

    Metal Smith Member

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    Krenzo has always been here. He just saves his posts for the ones where there is some semblance of sanity in the thread I think.
     

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