Someone mentioned ramps, which I think need to be commander-dropped structures. Nevertheless, don't forget to put some of those in the map especially as shortcuts.
Are you serious guys? I got my canals map, it could be expanded into a race way, with jumps and that stuff
http://img512.imageshack.us/img512/8777/empracecircuit0137bm3.jpg http://img512.imageshack.us/img512/7733/empracecircuit0149lr6.jpg Sorry for the fullbright, but compiling a map this size (half the size of canyon, without the stuff on the sides) takes time, even when i've optimized it a bit.
Theres another reason. When a CV is occupied, all other CVs on the team become locked, to prevent 2 commanders.
1. Have a arch somewhere on the track with a NF LVL2 ML and a BE LVL2ML (do something so they dont kill each other). you have to pass the turret to be safe from its fire. to make it optional, a switch can lower a wall infront of the ML's so they cannot attack. 2. Camera lane: have a small lane beside the main track that can fit a jeep. all the driver has to do is hold forward and they will automatically be guided by the design of this lane, and he/she can then record the race.
Here is beta 1 of my map, emp_race_circuit: Clicky for download I'll be hosting a V1.07b server in about 15 minutes. I have turbo enabled on the server, so it should be even more fun. EDIT: i messed something up, and the minimap will not load. If you have downloaded the map before this time, do not install. Otherwise, wait. EDIT2: You can download the map now.