i'm pretty sure that 10 damage means 20-25% increased damage over time as well as much better damage per heat unit efficiency which is pretty substantial.
increased cost also makes every 10 afv's the nf get a free light slower movement also makes the afv not able to run away when meeting higher numbers this basically means that if 2 afv's meet a light and all of them are decent drivers the light will probably get away and the afv's will both survive its out gunned but can run if 2 lights meet 1 afv however, the afv is going to die, it cant run and it is out gunned by far all maps where afv's would be better because of lights not being able to use open spaces are ether escort (note, no lights in it)
duststorm and like 3 custom maps have enough room to drive, of course anti vehicle mgs dominates those maps early game.
nothing personal but this is total bullshit. afvs are at least as fast as light tanks with the same engine. blame it on your comm if you get something stupid like advanced coolant or bio diesel. also could we get a price check on light tanks and afvs? it seems like light tanks are getting more and more expensive every patch, not that i think that a difference of a few res is likely to decide a match.
Because the LT has the hitbox of a cereal box, I think it's better to go ahead and stay far from the AFV. Alsos, I'm sick of people putting a machine gun on their tanks. Use a cn+ml if you have reactive.
ok, my apolagises, i was wrong then i hope i did not offend anyone or anything i will try to take conclusions less quickly in the future
It used to be more agile, but that was nerfed down. Maybe that's the thing...but it's all moot anyway now, as we all know the next version (or the one after that) will have all the proper fixes, instead of these temporary ones.