It's just a misunderstanding (you probably thought I was offended). Go ahead and do what you want with it
It pretty much comes down to that grenadiers are utterly useless at what they are supposed to exel at anti vehicle work...
Yea as of right now the grenader is oly good for there mines and mortar. I can only rember using the rocket launcher if I run out of morter rounds. Even against vehicles I will use the morters. They just seem to cause more damage.
rockets are BRILLIANT over long range, and med range for a moving target, because you can track the target. I once took down an APC that was in the very center of Isle, and moving around, from the cliffs where our base was... :D
Yes. I agree. More health upgrades and weapon damage upgrades, and the increasing of skill perks might actually increase commander/ground force interaction, and take attention away from vehicle research (especially with mortar upgrades!).
Oh yeah! I'd love to see one of those Tripod images on Empires! By the way, NEVER, EVER, post Tripod images, ANYWHERE! Tripod is much like a leper AIDS whore, but worse.
What I want to see is an increase in the power of the Vehicle Skills; 10% increase it hardly an increase at all, 20% or 30% would really make the skills a bit more viable.
I think vehcs should have a auto targeting laser that has double the range of a level 3 turret and kills inf 1 hit. LT FTW. But yeah 25% sounds like It wouldn't be bad. I'd like to see a greater difference in hull health. Make repair pads a bit more usefull too, give heavies alot more hull health.