Is there too much focus on vehicular combat?

Discussion in 'Game Play' started by Mystry, Aug 10, 2006.

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Is the game based too much on vehicular combat in the later stages?

  1. Yes

    44 vote(s)
    47.8%
  2. No

    48 vote(s)
    52.2%
  1. Wizzy

    Wizzy Member

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    That's Katana9000's, I hate being a quotee :(
     
    Last edited: Dec 3, 2006
  2. KILLX

    KILLX Banned

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    There, I censored your name
     
  3. Bodrick

    Bodrick Ye Olde Supermod

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    Most useless censor ever :D
     
  4. Wizzy

    Wizzy Member

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    I know, it didn't solve anything XD
     
  5. KILLX

    KILLX Banned

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    Want me to just delete it?
     
  6. Wizzy

    Wizzy Member

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    It's just a misunderstanding (you probably thought I was offended).

    Go ahead and do what you want with it ;)
     
  7. KILLX

    KILLX Banned

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    Yea I did
     
  8. Bishop Gantry

    Bishop Gantry Member

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    It pretty much comes down to that grenadiers are utterly useless at what they are supposed to exel at anti vehicle work...
     
  9. Solokiller

    Solokiller Member

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    If there are plenty of underground tunnels those tanks can't win.
     
  10. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Yes it is- as it should be!
     
  11. Awrethien

    Awrethien Member

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    Yea as of right now the grenader is oly good for there mines and mortar. I can only rember using the rocket launcher if I run out of morter rounds. Even against vehicles I will use the morters. They just seem to cause more damage.
     
  12. Private Sandbag

    Private Sandbag Member

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    rockets are BRILLIANT over long range, and med range for a moving target, because you can track the target.

    I once took down an APC that was in the very center of Isle, and moving around, from the cliffs where our base was... :D
     
  13. Cokemonkey11

    Cokemonkey11 Member

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    Need researches for infantry.
    Not just vehicles and buildings.
     
  14. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Yes. I agree. More health upgrades and weapon damage upgrades, and the increasing of skill perks might actually increase commander/ground force interaction, and take attention away from vehicle research (especially with mortar upgrades!).
     
  15. Awrethien

    Awrethien Member

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    [​IMG]
    Cant wait till the day!
     
  16. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Oh yeah! I'd love to see one of those Tripod images on Empires!


    By the way, NEVER, EVER, post Tripod images, ANYWHERE!

    Tripod is much like a leper AIDS whore, but worse.
     
  17. Awrethien

    Awrethien Member

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    ok... what is wrong with them? I was using a friends link.
     
  18. ^Dee^

    ^Dee^ Former Super Moderator

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    they don't like hotlinking.
     
  19. Private Sandbag

    Private Sandbag Member

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    What I want to see is an increase in the power of the Vehicle Skills; 10% increase it hardly an increase at all, 20% or 30% would really make the skills a bit more viable.
     
  20. Simon

    Simon Banned

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    I think vehcs should have a auto targeting laser that has double the range of a level 3 turret and kills inf 1 hit. LT FTW.

    But yeah 25% sounds like It wouldn't be bad. I'd like to see a greater difference in hull health. Make repair pads a bit more usefull too, give heavies alot more hull health.
     

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