initial wall height

Discussion in 'Feedback' started by FN198, Nov 18, 2008.

  1. FN198

    FN198 Member

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    in lieu of 2.2's eminent arrival, i would like to bring up the subject of wall height.

    in 2.0, when an engineer or the comm dropped a wall, it was at a height where it was able to serve as a barricade over which a CROUCHED soldier could shoot for added cover and accuracy.

    after the introduction of the new wall models, walls in empires 2.12 are initially TALLER than those in 2.0. this prevents soldiers from shooting over them crouched (unless the wall is placed on a slope), and also makes using walls to create more advanced fortresses obsolete.

    i hope that in 2.2, walls will start out at the height that they did in 2.0
    tall enough to cover a crouched soldier, but short enough to be fired over.
     
  2. communism

    communism poof

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    Its only BE walls

    NF walls > BE walls
     
  3. FN198

    FN198 Member

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    true, but nf walls could be a little lower.
     
  4. communism

    communism poof

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    Nahhhh NF walls are the SHIT
    They give perfect cover for the engy laying them, however BE walls usually catch all outgoing bullets and that is if you can even see over them... They need to be lowered a bit
     
  5. FN198

    FN198 Member

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    yeah communism, after playing with some nf walls for a bit, i have to agree with you.

    im glad someone else understands the ways of the wall
     
  6. Ikalx

    Ikalx Member

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    Remove the barbed wire :p
     
  7. Emp_Recruit

    Emp_Recruit Member

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    NF walls are the shit you can shoot over them AND they have the barbed wire that obscures you.
     

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