Since this is my first game, I'm going to play it simple. Post any suggestions you may have. I want to get this game started late tonight.
For story segments, I'm thinking of putting at the end how many clues I purposefully left inside. Ex. "There are 3 clues today." Thoughts?
Too many teamkill classes IMO. Especially the engineer with his kill *2 ability doesn't feel balanced. For 21 players a second scout should be added, finding out who is the scout is always fun for BOTH sides and if your only scout gets killed the game gets lame. I think people have played enough infiltration to realize that you can do much more being only a basecrew than what you would think as a beginner. So i don't think "filler classes" are needed.
Clues should be about as cryptic (and unintentional) as the ones Empty gave, you shouldn't tell how many there were.
Thinking through the gren-can-kill-riflemen, figured it's a retarded idea. So the only TK class is the riflemen. If the engineer hits an infiltrator, he'll know he did because the infs will have an extra kill. He'll regret it of course, but hey, sacrifices are necessary. I'll think about a second scout.
If you think about it predom was named shadow187 at that time so wouldn't it be logical to have killed him?
"Funner" is not a real word. Your sentence should have been written this way: "Have an Infiltrator Scout, this will make it more fun and dangerous." The version Aeoneth and I have worked on had something like that, but our rules system will have to wait.
people think i'm an infiltrator. I had to go visit the infils IRL and shoot them so they can't target me. dammit predom i blame you.
AFK check: Do we still have the rule that you get afk kicked if you don't post in x hours? 2.Jekotia 7 5.Mageknight 2 6.Scardybob 1 7.Emcalex 11 8.Aeoneth 0 9.Nattaboy 3 10.Foxy 4 11.Cloud 7 12.Empty 10 13.Brutos 2 14.NotDev Kane 3 15.Hygrom 1 16.Zooom 0 18.Recon 1 20.McGyver 6 21.aaaaaa50 2