Infantry Improvements

Discussion in 'Feedback' started by Muadib, May 16, 2006.

  1. Muadib

    Muadib Member

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    How about a research section for infantry improvements. There could be one improvement for each class, and some general improvements.

    Scout-> Sniper Rifle (more powerful, longer range, more accurate then ranged rifle)
    Engineer-> Improved Repair Gun (Repair gun reloads faster and repairs better)
    Rifleman-> Improved Body Armor (Body armor absorbs more damage)
    Grenadier-> Improved RPG (Rpg speed and damage increased)

    General
    Improved SMGs
    -Increased Damage
    -Decreased Recoil

    Improved Pistols
    -Increased Clip Size
    -Increased Damage

    Improved Physical Training
    -Increased Stamina
    -Increased Speed

    Improved Grenades
    -Increased damage for seizmic
    -Increased Damage for explosive
    -More "powerful" smoke and concussion

    Now i understand that some of them are skill improvements. However i still think it would be cool and realistic to have improvements to infantry.
    PS. What is the best anty artillery shell armor to have?
    PPS. I think another idea for research would be to have "ratings", ie, more info on things to research such as a description for an engine rating its HP, cooling, weight, and cost compared to other possible engines (like a 1-10 rating for each thing)..ditto with damage on guns.
     
    Last edited: May 16, 2006
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    You know muadib, I was just going to make an enire thread devoted to these suggestions. Although they were a bit different :p
    I'm going to write up the things I was going to suggest now.

    INFANTRY ARMOUR
    ------------------------

    COMPOSITE ARMOUR
    RESEARCH: Mechanical Engineering
    TYPE: Heavy Armour
    PRICE: 100 RES
    ATTRIBUTES: Increases Armour by 75%, Decreases Speed by 75%
    WEAPON IMPROVEMENTS: High-grade Servomechanical actuators help stabilize your weapon, improving your weapons accuracy. (Amount?)

    REACTIVE ARMOUR
    RESEARCH: Electrical Engineering
    TYPE: Heavy Armour
    PRICE: 80 RES
    ATTRIBUTES: Increases Armour by 60%, Decreases Speed by 40%
    WEAPON IMPROVEMENTS: Advanced targetting sensors increase your weapons accuracy. (Amount?)

    ABSORBANT ARMOUR
    RESEARCH: Chemistry
    TYPE: Medium Armour
    PRICE: 50 RES
    ATTRIBUTES: Increases Armour by 40%, Decreases Speed by 40%
    WEAPON IMPROVEMENTS: Using advanced chemicals in the suit, the weapons bullet trajectory is stabilized, resulting in an increase in accuracy. (Amount?)

    REFLECTIVE ARMOUR
    RESEARCH: Physics
    TYPE: Light Armour
    PRICE: 40 RES
    ATTRIBUTES: Increases Armour by 20%, Decreases Speed by 30%
    WEAPON IMPROVEMENTS: Using advanced physics theories, the suit computer calculates the weapons optimal bullet trajectory, resulting in a slight accuracy increase. (Amount?)

    REGENERATIVE ARMOUR
    RESEARCH: Biology
    TYPE: Light Armour
    PRICE: 60 RES
    ATTRIBUTES: Increases Armour by 20%, Decreases Speed by 30%
    WEAPON IMPROVEMENTS: This suit does not yield any accuracy improvements. Instead, it heals the wearer. (=Double the speed of the damage of bio bullet?)




    INFANTRY WEAPONRY

    ------------------------

    STABILIZATION
    --------------------


    SERVOMECHANICAL STABILIZERS
    RESEARCH: Mechanical Engineering
    PRICE: 15 RES
    ATTRIBUTES: Increases Accuracy by 40%, Increases Jamming Chance by 20%
    DESCRIPTION: Automated servomechanical stabilizers reduce the recoil created by the weapon.

    TARGETTING SYSTEMS
    RESEARCH: Electrical Engineering
    PRICE: 8 RES
    ATTRIBUTES: Increases Accuracy by 10%
    DESCRIPTION: Advanced Targetting Systems increase the weapon accuracy.

    LIQUID STABILIZERS
    RESEARCH: Chemistry
    PRICE: 10 RES
    ATTRIBUTES: Increases Accuracy by 15%, Increases Jamming Chance by 5%
    DESCRIPTION: Specially-designed liquids reduce the recoil created by the weapon.

    BORE STABILIZERS
    RESEARCH: Physics
    PRICE: 12 RES
    ATTRIBUTES: Increases Accuracy by 25%, Increases Jamming Chance by 15%
    DESCRIPTION: Using Advanced Physics, the bore of the weapon is optimized to have the bullet follow an optimal trajectory.

    NANOBOT STABILIZERS
    RESEARCH: Biology
    PRICE: 8 RES
    ATTRIBUTES: Increases Accuracy by 10%
    DESCRIPTION: Nanobots inside the bullet calculate the bullet trajectory and carefully adjust it if it is off track.



    DAMAGE
    -----------


    HIGHER GRADE BULLETS
    RESEARCH: Mechanical Engineering
    PRICE: 50 RES
    ATTRIBUTES: Increases Damage by 20%
    DESCRIPTION: Ultra-light Composite-layered bullets increase the fire- and stopping power of the weapon.

    REACTIVE BULLETS
    RESEARCH: Electrical Engineering
    PRICE: 50 RES
    ATTRIBUTES: Increases Damage by 20%
    DESCRIPTION: Electrically charged bullets destroy (cellular) tissue on impact.

    EXPLOSIVE BULLETS
    RESEARCH: Chemistry
    PRICE: 70 RES
    ATTRIBUTES: Increases Damage by 30%
    DESCRIPTION: Explosive-tipped bullets explode on contact with a hard surface.

    D.U. AND HEAVY CALIBER BULLETS
    RESEARCH: Physics
    PRICE: 60 RES
    ATTRIBUTES: Increases Damage by 25%
    DESCRIPTION: Higher-caliber bullets increase stopping power of the weapon.

    BIO BULLET
    RESEARCH: Biology
    PRICE: 40 RES
    ATTRIBUTES: Damages victim by 0.5 DMG/sec? (What is the actual BIO MG damage?)
    DESCRIPTION: A biological projectice is put in the bullet, effectively poisoning any hit targets.



    WEAPON CUSTOMISATION
    -------------------------------

    Here is an example of how the commander would receive CUSTOM WEAPON REQUEST SHEETS:
    [​IMG]


    Here is an example of a POSSIBLE PERSONAL SOLDIER CUSTOMISATION SHEET:
    [​IMG]

    Here is an example of a POSSIBLE GENERAL TEAM CUSTOMISATION SHEET:
    [​IMG]

    When selected YES (in green), the customisation picture shows up. When selected in NO (in red), there is no customisation picture.


    Note that a new feature is suggested here: Jamming.
    If the customised weapon contains too much difficult actuators, calculations or parts, the chance that the weapon may jam is high.
    If you continuously spray, the weapon will probably jam.
    Non-customized weaponry will not jam.
     
    Last edited: May 16, 2006
  3. Muadib

    Muadib Member

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    please note that each "-" denotes a seperate research element, so therefore getting all the smg upgrades would require researching: Infantry Engineering (lol)--->Improved SMGs--->Improved Damage--->Decreased Recoil
     
  4. Trid3nt

    Trid3nt Member

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    just to say, it wouldnt be possible to use all the techs at once right?
     
  5. FalconX

    FalconX Developer

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    No sniper rifles. That's already been decided.
    I say no jamming. It isn't fun in any way, shape, or form.
    When infantry are tied into the research tree it should be done so that researched the related technology unlocks the infantry as well as vehicle upgrade. The infantry should then, on spawn, be able to pick the related techs that they wish. (eg. new ammo types, armor types, etc.)

    I'm personally against having infantry loadouts cost resources.
     
  6. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Yeah I was thinking of scrapping the jamming part too, but it would make some researches just UBAR powerful. That's why I thought of making CUSTOMIZED loadouts cost res. I also thought of making an entire customisation screen for weaponry, but I was too damn lazy :p (with ammo types, etc. to be dragged in boxes, like tank customisation).
     
  7. Bodrick

    Bodrick Ye Olde Supermod

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    I don't like the idea of jamming, how about reducing the firing rate instead? Other than that, I like this idea a lot.
     
  8. FalconX

    FalconX Developer

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    Or, get this, you could balance them with the existing parameters, instead of introducing an entirely new issue into gameplay.
     
  9. knighttemplar

    knighttemplar Member

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    yeah, making guns more powerful isn't going to happen muadib, but as it looks like one of your first posts, you might not have read the other million posts about giving the scout and awp and how the opposite might in fact happen. I think that infantry should be able to scale up with tanks, along with having deployable weapons as an infantry option
     
  10. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Are you daft? Who can resist making an already complex game even more complex?!

    Right, I get your point, although infantry upgrades would still be pretty cool :p
    Maybe just have the armour part, without the odd accuracy upgrades?
     

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