Infantry/building Research Upgrades

Discussion in 'Feedback' started by Lanic, Jun 6, 2006.

  1. Lanic

    Lanic Member

    Messages:
    26
    Likes Received:
    0
    Trophy Points:
    0
    Iv been playing empires mod for a few weeks now and I love the game. But one thing that I noticed (and I could be wrong) is the lack of upgrades for infantry or buildings. It seems everything is about the armored currently. My suggestion is to have some sections in the research tree that focus on improving infantry and buildings. For the infantry upgrades you could have it so the research unlocks additional skills be it class specific or the general ones for that team to use. And for buildings you could have upgrades for improved resource gathering, reinforced walls, building defense upgrades(maybe a manned turret?), reduced cost of vehicle construction, ect.
     
  2. MrBojangl3s

    MrBojangl3s Member

    Messages:
    1,335
    Likes Received:
    0
    Trophy Points:
    0
    Infantry upgrades have been suggested, but I like yours! Also, building upgrades would be nice indeed. Reminds me of StarCraft, if you upgraded your Protoss Shields, it affected every unit that had shields, which was all the units and buildings!
     
  3. PHASER8

    PHASER8 Member

    Messages:
    199
    Likes Received:
    0
    Trophy Points:
    0
    I'd love to see more upgrade options than there currently are, the more features the better!
     
  4. FalconX

    FalconX Developer

    Messages:
    717
    Likes Received:
    0
    Trophy Points:
    0
    It's planned to tie infantry into the research system.

    And personally, I think tieing buildings into research would shift emphasis away from the soldiers and fighting, which should be at the heart of the game because the soldiers are, after all, the players.
     
  5. Sheepe

    Sheepe Member

    Messages:
    646
    Likes Received:
    0
    Trophy Points:
    0
    That'd be fun to buy upgrade body armour, like composite body armour or regenative body armour... or reactive! Lol...

    -Sheepe
     
  6. MrBojangl3s

    MrBojangl3s Member

    Messages:
    1,335
    Likes Received:
    0
    Trophy Points:
    0
    Lol @ anti-personel bullets for infantry. pwnage.
     
  7. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    i want the bigger buildings to have shields

    make them quite strong and on destroyed they need to be recharged for like 8 minutes then they reactivate

    then your "upgrades" can inprove the shields effect
     
  8. FalconX

    FalconX Developer

    Messages:
    717
    Likes Received:
    0
    Trophy Points:
    0
    Energy shields still don't fit into the Empires universe.
     
  9. thelonetaco

    thelonetaco Member

    Messages:
    51
    Likes Received:
    0
    Trophy Points:
    0
    He's right. The only stuff that fits is what we have now plus blimps

    Soon to be implemented

    -Matt
     
  10. mr_quackums

    mr_quackums Member

    Messages:
    2,358
    Likes Received:
    0
    Trophy Points:
    0
    or air whales/squids. still under debate
     
  11. MrBojangl3s

    MrBojangl3s Member

    Messages:
    1,335
    Likes Received:
    0
    Trophy Points:
    0
    Can't forget the boobs. At least Sgt. Mike is going for that to be implemented somehow...
     
  12. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    what about nano buffers?

    same like energy shields of starwars crap

    yust a more realistic form

    basically its nanobots forming an absorbant shell over the building (not like a bubble but on top of the metal) litterally absorbing the bullets shot at it and deflecting most of the damage
     
  13. Lanic

    Lanic Member

    Messages:
    26
    Likes Received:
    0
    Trophy Points:
    0
    i dono about shields but maybe manned turret upgrades and anti tank shell chaff guns or something for buildings.
     

Share This Page