How to Nerf Arty Poll

Discussion in 'Game Play' started by Comrade Regulus, May 21, 2006.

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How should we nerf arty? (Select multiple)

  1. Deploy to Fire

    38 vote(s)
    57.6%
  2. 2+ Arty Shell Types

    12 vote(s)
    18.2%
  3. Lower Speed

    24 vote(s)
    36.4%
  4. Lower Armor

    17 vote(s)
    25.8%
  5. Increase Minimum Range

    31 vote(s)
    47.0%
  6. Decrease Accuracy

    15 vote(s)
    22.7%
  7. Weight Restrictions

    18 vote(s)
    27.3%
  8. I Think Arty is Okay

    12 vote(s)
    18.2%
  9. Something different

    6 vote(s)
    9.1%
Multiple votes are allowed.
  1. Comrade Regulus

    Comrade Regulus Member

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    Let's try and settle the arty debate, right here, right now.

    I got all the options up there I could find and fit in and if you can think of something else post it here.

    Edit: By increase minimum range, I mean, make it have to be farther away to be able to hit you, if that's not clear.

    Edit: By 2+ arty shell types, I mean one will be good against buildings, one against infantry and gas I guess. That's to stop the pwnage of all things equally, if that wasn't clear either.

    Edit again: If you want a combination, choose multiple. Gah, I need to make things clearer like putting it in bigger writing at the start of the thread instead of making it in the smaller, poll title.
     
    Last edited: May 21, 2006
  2. Headshotmaster

    Headshotmaster Member

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    I think the arty is fine as is. People just want to bitch because they don't understand the role of the arty. It's a giant mobile gun platform and it is used as such. If you are worried that it will hit you, then rush it with a tank.

    Artillery are balanced because they are useless at close range and that evens it out. Just kill it before it kills you.
     
  3. Comrade Regulus

    Comrade Regulus Member

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    Have you ever rushed arty with a tank and been hit at close range as they back up, no?

    It happens to me all the time.
     
  4. SwampRat

    SwampRat Member

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    I think arty is reasonable at the moment, but increased minimum rnage might be nice, and maybe the decreased accuracy (only slightly though, and maybe to one side as a differentiating factor (to be compensated with something else)?)

    also if it was a two person effort (ie a seperate seat for gun firing) then that could be good but then might make it awful and too nurfed.
     
  5. dizzyone

    dizzyone I've been drinking, heavily

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    altho I do rush arty's alot, its untrue that they are useless short range, one is having a fast engine, with the 2 small arty shells which dont shoot very far, by backing up you can idd get far, and the other is shooting straight up and backing up a bit, with the amount of armor they have they can easily withstand a tank at close range, since in most cases it will stall because of overheat or the arty shells that did hit. Behind a turretspam (like i said before) an arty is pretty much invincible making the arty the only counter against arty, this is a bit problematic because other counters like a specialized tank needs a lot more research skill and teamwork to counter the lameness of arty+turretspam. What would you rather have, risky tactics that requires a great team, or having a great team that can all rambo with an arty and some mindless level3 turret building? (that wasnt a real question btw lol :P)
     
  6. Doggeti

    Doggeti Former Developer

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    decreased accuracy wouldn't change anything IMO. It doesn't matter if you hit 1 meter to the left or to the right, especially not when you have HE. Still everything near would be killed.
    I like the deploy idea the most. It's absurd that even heavy tanks get pushed back by their own shots but artys stand still like a rock, as it is now. Artys should make a 180° spin after every shot if not deployed :)
     
  7. Tokenekie

    Tokenekie Member

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    Range is perfect for the maps at the moment and I am personally against nerfing the artillery, however if for some odd reason that it must be nerfed, heres how I would do it.


    To counterbalance its massive firepower, hoewever, I believe that the artillery should be made easier to kill if not placed in a well guarded position.

    To make it easier to kill, there are three on the list that is valid for this purpose.


    1: Decreased armor
    -Self explanitory



    2: Make deployable
    - This mean that the artillery must be "undeployed" before it can move again, allowing a few secconds for an angry light tank to take it out.



    3: Decrease speed
    - Starting up the engine and accelerating is hard enough with vehicles using standard engines so if you can decrease the speed of the artillery, it will have trouble escaping.
    - Also easier to chase down.
     
  8. Jimather

    Jimather Member

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    sorry man but the poll is useless as i would like to implement a combination of the above, and im sure the next man would like to implement a slightly different combination.

    The devs will have been reading a lot of these threads and will implement the idea(s) that they feel will make a reasonably popular difference that dont take too long to code.
     
  9. Ganks

    Ganks Banned

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    This is going to sound VERY rude on my part but can we cut back on all the polls and shit please? We arent Devs. Honestly people no one here, including myself, is in any position to be giving ideas on how to nerf something as crucial as artillary. There's been 1,000,000 different posts about arty on all 3 forums so far so for once can everyone just... be quiet maybe?

    and yes arty does need a nerf. If you think otherwise go play CS like the scumbag nerd that you are.
     
    Last edited: May 21, 2006
  10. Jimather

    Jimather Member

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    thats what this whole section of the board is about. we discuss ideas so the devs dont have to and they can get on with coding and stuff. the devs can take this poll however the hell they like but we do still need to carry on suggesting, discussing and shooting down ideas so that the devs have an idea debated by experienced game players. they also want to come here and look for suggestions.

    its perfectly right that we discuss how to nerf artillery and decide on something that we feel would do the job best. They arent gaming gods whos every addition to the gameplay will be hallowed and just. they need to see people hammering out the finer points and basic implications of an idea so that they have a basis on which to decide whether to implement.

    if a dev wants to disagree or do something different then thats fine, its his choice, but if i was a dev i would certainly want most ideas being debated by the general community as it is the community who wll ultimately decide whether an idea is good anyway.
     
  11. the_6th_monkey

    the_6th_monkey Member

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    Escort has become a joke recently because of artillery, the idea of getting artillery before it gets you is dumb, especially when they are instagibbing your spawn.......and there are about 10 soldiers between you and the artillery

    Making artillery able to shell spawns on a map like escort is very short sited.
    It affectively means brendori don't have to progress to win as they can just use up all the nf lives by sitting still and firing as they please... and in this kinda situation reviving is impossible. Anyone who goes across to revive is instantly gibbed :rolleyes:

    + HE explosives should be a lot more expenisive instead of just 10 res more as they are affectively the games superweapon at the moment
     
  12. Jimather

    Jimather Member

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    yes on linear infantry maps, artillery will completely upset the balance of the gameplay. however on large conquest maps, with plenty of opportunity for flanking, it is possible to counter an artillery attack. granted atm it is not easy enough and thats why we are all asking for a nerf.
     
  13. Comrade Regulus

    Comrade Regulus Member

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    I don't have the option of combination because you can select multiple bubbles. I added that to the first post but it doesn't really help if you already voted. God I suck at making stuff clear.

    Edit: Also, when people choose "A combination" you really don't get any information out of it except that they want more than one thing done.
     
    Last edited: May 21, 2006
  14. Gunnery Seargent Hartman

    Gunnery Seargent Hartman Member

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    I'm a lazy bum so i pretty much didn't read the thread but i think:

    to balance artillery it should take longer to research
    be more expensive to research
    and the basic vehicle should be more expensive, too .. thats it.

    Spawns should imo be artillery proof on escort.. agreed.

    However .. if the teams are balanced BE cannot win without the use of tanks .. simply because NF can heavily fortify their positions.
    (Think of 8 x 8 Mines + 8 x 2 Turrets... or 16 ppl Nadespamming)
     
  15. the_6th_monkey

    the_6th_monkey Member

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    With artillery you don't need to go near the mines or the nade spammers, you just stay in position and kill till their lives run out
     
  16. Gunnery Seargent Hartman

    Gunnery Seargent Hartman Member

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    ORLY?

    STFU. You missed the point.
     
  17. the_6th_monkey

    the_6th_monkey Member

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    Incorrect retard... This thread is about artillery :rolleyes:

    + my quote was about how mining and nade spmamming doesn't stop brendori winning, and even if it did (which it wouldn't) there wouldn't be a chance that an entire team would listen and work together to lay mines or be engineers and build turrets

    You fail.
     
    Last edited: May 21, 2006
  18. dizzyone

    dizzyone I've been drinking, heavily

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    you both fail, I win because I have a BACON SANDWICH
     
  19. Headshotmaster

    Headshotmaster Member

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    Yes actually. Get something with BETTER armor and a FASTER engine.

    Problem solved

    An artillery piece is very slow when backing up and anything better then a standard engine can engage an artillery faster then itself.
     
  20. Comrade Regulus

    Comrade Regulus Member

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    It happened with a gas turbine engine in a light tank.

    3 times... in a row... and yes I was charging straight at it, not swerving or going uphill.

    Edit: Looks like the things that are winning are the things that stop such things from happening anyway, I guess more people than just me have had such things happen to them.
     
    Last edited: May 21, 2006

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