how to balance escort with different numbers of players

Discussion in 'Feedback' started by Avair, Dec 12, 2007.

  1. Avair

    Avair Member

    Messages:
    402
    Likes Received:
    0
    Trophy Points:
    0
    ok here's my idea on how to make escort more balanced with few/very many players:

    -make the starting res 0
    -make the res yield from each flag captured more important (counting the spawn flag)
    -make the number of res for each flag dependent on the number of players on the server
    -make the number of people required to capture a flag dependent on the number of players on the server
     
  2. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    Avair's ideas:
    - starting res 0 - totally wrong: single noob will buy wrong tank and whole game is lost. BE needs a lot of tanks to capture the first flag. So 5k start res is fine.
    - resources from each flag more important - Difference should be bigger. I think that everyone agrees that more tanks on escort are usually more fun. More vehicles to destroy for NF and more fun of driving for BE.
    - resources dependent on amount of players - Seems fine. If you have server with 40 people then you want 5-10 tanks (arty, meds, heavies, APCs)
    - number of people required to capture - it should be 2 and not dependent on the number of players. (imagine 10 people that have to capture a flag probability of someone stepping on the mine gets ridiculously high)

    With 40 people and 550 tickets for NF the game is just fine. 1 artillery can't win the whole game and if NF knows how to defend they may win.

    Now about tickets:
    Every map should have proper tickets for a server with 32(or 20 or any constant) people on it. When the server starts it will scale the tickets according to maxplayers variable. Mapper would have a choice if BE or NF or both tickets should be scaled.
     
  3. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    If the amount of people needed to capture is constant then you just take the other player with you and attack. It's simple and it's enough. The problem is with first 3 NF flags - they require just 1 person to capture and capture status doesn't reset after you die.
     
  4. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    I think all flags should be 2 people.

    It is fun being able to just sit on the first two flags while half of the enemy team is just sitting in front of me, but it isn't exactly tactical.

    honestly, I think res is fine. It's fun to use vehicles from the start, and I don't see why BE team should have to use less vehicles for flag 1 than for flag 4.

    I do think that NF tickets should be scaled according to number of players. 550 is fine for 30 players, but too many for 10 players and too few for 40 players. on the other hand, I've seen BE loose with 40 players playing, so perhaps that's fine too.
     
  5. bitchslap

    bitchslap Member

    Messages:
    1,217
    Likes Received:
    0
    Trophy Points:
    0
    the flag capture should reset. simple enough.

    realistic and fair.

    would prevent the 'cheap' capture
     

Share This Page