Vbsp strips certain enties out of the map, func_detail is one of them, and is stripped after being handled for the portal file. Func_ladder however, is seemingly stripped before being handled by the portal file, thus becoming a visblocking world brush. I really can't simplify this any more.
I know, you've said that three times, I'm not debating it, I was curious as to why that would happen, because it doesn't make sense that every other entity I know of works the other way.
Solokiller can tell you how things will work, but if you want to know why they do what they do, you better ask valve.
It happens because the entity becomes useless, func_ladder has no keyvalues, and ladders don't work well when moving, so the entity can't be parented to anything. All the entities that are stripped after BSP makes the portal file are listed here.
In this post, you say func_ladder is stripped out before the portal phase. While this one says it's on a list of things which are stripped after. Which is it?
In the list it states that it's stripped afterwards, but i think it is stripped before by accident. I believe the compile tools' source code is in the SDK source code, so Krenzo could modify it if he needed to do so, but you can avoid the problem.
Ah I see. I really should learn how to modify the compile tools because there's a few thing I'd like to do.
I actually noticed, that there is a texture you can use for ladders, that actually doubles as a func_ladder. I don't know the name of it, but I discovered it when I forgot to add a func_ladder infront of one, and noticed that it still worked.
No. It's an actual ladder texture. I knew about the invis ladder thing a long time ago before. I'll get a screen. Texture Name: metal/metalladder001a
Kamikazi Ice: That texture isn't used in maps because it's flat and has no effects on it, it's not even reflective. Use the ladder props or brush built ladders.
I've been using it for situations where brush ladders and props are impractical. It looks fine to me.